Originally posted by DJRYAN™
I've read this now 3-4 times. Mostly because I want to make sure I understand this. But I have a question. You said something about "dedicated reverb" versus, built in "synth reverb". What's the difference and what were you talking about exactly?
In a VSTi like Sylenth 1 or Massive, you have built in effects like reverb which are usually lower quality compared to a VST effect like Lexicon or Altiverb.
I don't think you have "built in" effects in reason.
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quote:
Originally posted by dj_alfi
change your avatar for fucks sake.
Nov-01-2011 00:47
Andy28
Sandancer
Registered: Jul 2010
Location:
I think he's on about inserting reverbs on the channels (or in reason chained in after synth) so the whole signal goes through the reverb, which can then be controlled by dry/wet knob, then to mixer, as apposed to using just the sends/aux.
Or maybe not? He's hard to understand at the best of times. I think beatflux sums it up.
Last edited by Andy28 on Nov-01-2011 at 01:08
Nov-01-2011 01:01
Richard Butler
Supreme tranceaddict
Registered: Apr 2009
Location: London
quote:
Originally posted by DJRYAN™
I've read this now 3-4 times.
1) You said something about "dedicated reverb" versus, built in "synth reverb". What's the difference
2) Secondly, the part about piping back in the synth. It would probably be best to have some sort of room treatment in order to get this perfected- right?
3) Sound Dynamics sounded the most appealing. I kinda gathered that what you were talking about, and this might sound basic, but is to pick out a piece of the synth. I'll call it an artifact. An unintened sound that lies deep within the patch. THen with the eqing, reverb, fx, etc. The goal would be to extract that sound, refining it and making it the primary focal point of the track- right?
So, combining synths, and adding fx, would either create a decent sound, or have different pieces that could be pulled from, in order to make a song?
Sorry for the lack of clarity, I'm always trying to do 3 things at once so the clarity takes a hit.
1) Reverb. I tend to find a stand alone reverb product will yield better results than one that comes built into a synth.
For example Altverb.
Sending your synth sound to a nice reverb like this can give you a better reverb sound. Sure the clubbers wont say 'ohh thats a nice reverb' just as you might not know why a restaurant meal tastes good, but none the less you still know it does taste special.
If you want quite good but cheap standalone reverb try Toraverb.
2)This 'piping back in' technique can be done in 2 ways;
a) You can 'really' do it physically by recording your synth lead thru a microphone set near your monitors (assuming your version of Reason allows audio recording that is??).
What this will add is some 'real world' prescnce to the sound.
The sound you end up with will depend on the rooms accoustics. Treatment is not important, loads of great engineers have been know to record drums in a toilet or hallway for example.
Don't get all hung up on this - just try it if you have a mic. See what you get.
b) OR MUCH EASIER WAY - You can fake it by adding a digital reverb to mimick the sound of a real (smallish) room. REMEMBER, THIS IS NOT THE MAIN LONGER REVERB YOU MIGHT WANT TO ALSO ADD.
This is just a touch of room precense.
To get a sense of this - go clap your hands in a tiled bathroom - hear that short slap back reverb (delay)? Thats what your after - just a touch of live room.
You may not want to always do this. Sometimes it works well though.
I would often use a little room reverb on say a snare and almost always on the higher kick part as I find a roomy quality on the kick is appealing and gives more energy and prescence but use a gate after the verb so as the tail is nice and tight.
KEEP TWIDDLING THE REVERB UNTIL YOU THINK IT'S SOUNDS GOOD. Don't get too hung up on what each dial does.
3) About making a cool sound - really what I'm saying is sure do all the basic people always tend to suggest such as detuning one oscillator against another, but to get that special sound try and think off the wall a bit.
Tweak the things you might normally leave alone.
Many great sounds are the results of mistakes and tweakery - again don't fret and get all hung up on technical stuff.
Distortion is another FX type that with plenty of experimentation can make a nice addition to a sound - but you can easily kill a sound with too much or the wrong type - again just play around.
Hope this is clearer.
Last point - some big producers only use presets, or mainly presets with a little self tweaking.