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Halcyon+On+On
Liebchen

Registered: Sep 2004
Location: midcoast
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Yeah, many of the people who were originally working on Diablo 3 made Torchlight 1 & 2; the Blizzard North team before they were shut down and laid off. Torchlight's music is done by the same composer, Matt Uelman, and many of the pieces are obviously reminiscent of D2- because I'm sure many of them were being designed for D3 in the first place!
I think D3 is a really great game, but the replay value is absolutely shit. And I didn't really feel like exploring any of the classes, especially since they didn't have much customization or any skill trees to speak of, just inevitable skill unlocks, the majority of which were useless or uninteresting anyway. And even when an interesting skill came along for a certain class, the typical Blizzard monkeying with "balance" ensured it would be completely altered or neutered the next patch anyway. I don't think we'll ever see that sort of thing in Torchlight- their game is infinitely more open to experimentation and eventually modding, a stark contrast to Blizzard who says "don't touch our game or we'll fucking spank you". Well I think 60% less people are touching their game at all these days, from the numbers at launch. 
___________________
There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy.
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Sep-22-2012 18:14
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Halcyon+On+On
Liebchen

Registered: Sep 2004
Location: midcoast
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Then maybe it was just in the way you worded it; "chop and change on the fly depending on what was going on" is most certainly not how Inferno difficulty is designed to work, as you lose all your Nephalem Valour when you change skills. D3 tries so hard to make every skill useful, but their constant fucking with it ensures that you're simply going to be using different skills each patch, and if WoW is any indicator (it is), things iwll only become more exasperated once PvP is unrolled.
TL2 does a much better job with the skills (in my opinion, and I am far from beating it, so I might still be wrong), but passives and actives tend to synergize quite well, and all of the trees are 'open'- you need not pick a talent tree and stick with it, though you are better off doing so to some degree. In essence, it takes a simplistic thing and does not innovate, but rather polishes it to remove essentially bad options from being immediately possible- the mark of great design, if you ask me.
___________________
There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy.
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Sep-25-2012 00:34
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pkcRAISTLIN
arbiter's chief minion

Registered: Jul 2002
Location:
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| quote: | Originally posted by Halcyon+On+On
Then maybe it was just in the way you worded it; "chop and change on the fly depending on what was going on" is most certainly not how Inferno difficulty is designed to work, as you lose all your Nephalem Valour when you change skills. |
Meh, I just bought items on the AH. Sure, I liked stacking the valour but I really just wanted to finish the game. so early on (before 1.04) I had a build specifically just for elites. And then I’d change it for bosses depending on how they were killing me. after 1.04 I found it beneficial to change depending on the environment (close quarters, room to run, open area etc). even after 1.04 and nephalem stacking I still didn’t get a single item that I equipped, so wasn’t that big a deal for me. I wasn’t interested in getting the best of best gear, just whatever I could use to finish the damn thing.
| quote: | Originally posted by Halcyon+On+On
TL2 does a much better job with the skills (in my opinion, and I am far from beating it, so I might still be wrong), but passives and actives tend to synergize quite well, and all of the trees are 'open'- you need not pick a talent tree and stick with it, though you are better off doing so to some degree. In essence, it takes a simplistic thing and does not innovate, but rather polishes it to remove essentially bad options from being immediately possible- the mark of great design, if you ask me. |
Yeah me and my buddy definitely looking forward to it when finished with borderlands (which is likewise awesome).
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Sep-25-2012 00:56
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