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nrjizer
vive le deep

Registered: Jan 2001
Location: Bumfuck, GA
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There are definately some balence issues, especially for clan play. The current tactic of choice for marines is to flat out rush: if you try to expand, control the map and the RT's you let skulks group at the hive, and you will get raped. Not to mention you give the aliens plenty of time to build a second hive. The general alien strategy is to try and counter the rush while a gorge sneaks off to build a second hive. If he succeeds, its pretty much over for the marines, with fades running about everywhere.
But if you get two great clans that are equally skilled, they will enter a clash to end all clashes . Most clan games are pretty much onesided the whole time, but Ive played in a few frantic ones. When you find yourself in one of those, it makes the best pub of your life look like a bunch of CS kiddies going h4w 3y3 r0x0r j00 
In pubs, a round can pretty much be decided, but it takes 30+ minutes for one team to finally crush the other. Especially if the marines are on the losing side: they could have absolutely no chance of coming back, but they could fight tooth and nail forever. This really makes a lot of pub games shit, especailly when people dont want to cooperate
___________________
NEW MIX [Feb/March 2008]
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Dec-17-2002 08:21
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