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I learned a new trick, thought I'd share it, if you like it cool, if not cool, I like it.
Basically, I've been trying to produce those plucky synths you hear in a lot of epic trancers and didn't have much luck until I ran into a trick in some literature I found.
For what it's worth, here it is. All of the details aren't there, but it's the best I can explain it:
In your synths modulation matrix what you're going to do is modulate
the filter decay with the filter envelope itself.
So the source of the modulation won't be an LFO, it will be the filter envelope itself (note that not all synths offer this) and the modulation destination would be the filter decay.
The filter modulation needs to be at its maximum NEGATIVE number.
To compensate raise the decay to its max level.
What is this doing:
Instead of the decay being simply fast, it is actually concave.
That's the trick. Recursive modulation! It can make the decay concave or convex, in this case we want concave.
Try convex for round basses by the way!
Notice now that if you have the env amount to its maximum and cutoff at very low value, that synth should be snapping!
Not finished yet.
Run this through a phaser, using 70 percent wet signal, a fairly slow rate, high depth, fairly low frequency, no feedback, three stages, spread 127.
If your synth allows you to increase the intensity of the attack, sometimes called Punch Intensity, then raise this to its max.
Slappy, snappy, whippy are words that come to mind if you get the subtleties right.
Granted, this could be confusing, I'll try to post sometime soon.
Good luck.
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