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At the same time, of course there are things that Absynth can do that Atmoshpere can't, but for me at least, Atmo. has everything I need. If I have a warm pad sound in my mind, many times, like most of us, I have a hard time getting that sound out of my synth, same for when I want a glassy, transparent pad. With Atmo. there is a category called warm pads and one called glassy pads, within each category are about 30 patches, within each of these 30 patches there are 2 patches. I mean, really, one can imagine how many warm and how many glassy pads can be made with all of these options? Combine with that the envelope control, the modulation routings and other paramaters, and is basically like a synth.
But, like I said, if you want to create crazy evolving madness with complex breakpoint envelopes etc, then Absynth might be the way to go, but even still, Atmo. has the Evolving Textures section and the same patch scheme as described above. Again, thousands of possibilites with the advantage that the tones are analog in nature.
I think there was a reviewer for one of the major magazine that called Atmosphere "quite possibly the best synth ever." There is a very qualified individual over at futureprodcers.com that was once a die-hard proponent of analog synths and hardware in general, then he heard Atmosphere and Trilogy and changed his mind. Search for "It's only a matter of time" to find the thread, great read.
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Last edited by Etherium on Nov-26-2003 at 23:00
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