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| quote: | Originally posted by Thirteen
What do you mean (Thirteen) by Real-Time plugins?
Real time plugins, are used to process audio in real time, meaning they do not actually change the audio, they are placed in the signal path, via software, and as you play the audio it changes it as you play. |
So you have to have these plugins running or turned on AS you record? Or is it all done after recording? Does Soundforge use any Real-Time plugins?
What's a good DB level to try and stay at while you record? I found that if I stay close to 0 while playing a song (around 1.5-0.5 db) when I go to mix into another song, the addition of the new sounds of the incoming song boost the db levels up to 0, even with a moderate amount of lowering and raising EQs in the mix. Does it really matter if your DB level goes up while you're in the middle of a transition? Can this be fixed with a compressor/limiter?
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I can generally do most mastering using a limiter, eq, and that is usually about it. I generally also use some noise reduction plugins to remove clicks and pops and other record noise.
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Does Soundforge have a good limiter/compressor? The Waves plugins are very expensive, maybe if I hit it big one day
Any recommendations on the Ozone plugin? And it's the Izotope Ozone System right? Not the DSP (the DSP is 20 bucks, the actual mastering system is 300 bucks)? Will this be good to add some richness and fullness to the recording?
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Soundforge has a pretty good set of plugins that you can use. Try using the wavehammer, and the eqs. The best thing you can do is experiment and learn how to use these plugins.
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I definitely will be experimenting. What is the wavehammer for? I've been working alot these past couple of days and haven't had much time to learn the program yet. Thanks for all the info 13 and everyone else.
___________________
When I turn on my mixer, drop the needle, and put on my headphones... nothing else matters.
I am a DJ.
Last edited by Ibiza Dreams on Jun-13-2004 at 01:02
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