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| quote: | Originally posted by *InVeRs3*
Thing is I want to run more than two instances of z3ta , 6-10 depending on the song. Also I adding effects like compresion, eq and such to my other instruments. Is there a more efficient way other than running 6 or so at a time, like saving some as .wavs? Is that a good idea? |
If you use Cubase then the eq is built in. Otherwise there isn't much you can do. With VSTis and compression, again, there isn't much you can do. On my hardware (Athlon 64 3200+) I'm able to run about 5-6 instances of z3ta+, around 10 VSTis total, with all the effects enabled (compressors, filters, etc.) but no reverb or CPU-hogging shit like Guitar Rig. When it comes time to render, I freeze a few instruments and then enable that stuff. So maybe you can use that information as a benchmark. Keep in mind, compression and eq take very little processing power - it all adds up eventually, but only if you have many tracks.
If you've got common effects like delay or reverb then you can wire them as send fx, but you probably already know that.
What you're talking about is really CPU-related, not memory. Memory only comes into play when you're running out of it and your PC has to start using virtual memory, which REALLY slows things down because it's thrashing your disk(s).
| quote: | Originally posted by dEEkAy
wtf...i dont wanna know the way you're producing |
600-1200 MB is about normal with typical instruments and effects. It's the "monster" samples/instruments/effects that will eat up memory:
- Guitar Rig
- Reaktor
- East West or Zero G libraries (ever since they moved to Intakt, anyway )
- Any very high-quality samples, especially 24-bit samples (usually pianos, orchestral instruments, etc.)
- Trilogy instruments
etc.
Basically anything sample-based requires lots of memory. Too much disk streaming and you'll start getting hiccups. If you're doing disk streaming AND dipping into virtual memory then you are truly screwed. Also, if you freeze a lot of instruments or render them to audio tracks, and have many of them playing simultaneously, some of them usually have to be cached into memory or else you'll get disk thrashing.
I tend to use a lot of different sounds in my productions, so there's your answer. 
| quote: | Originally posted by Thois
but hey, i dont use z3ta, so i dont care about my ram |
z3ta+ uses very little RAM, it's sample-based instruments and audio tracks that need it.
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