|
| quote: | Originally posted by DigiNut
You can get some okay results using granular synthesis plugins but you really have to know what you're doing, and if you know what you're doing then it's often easier just to do the edits and cuts by hand.
No software can automagically create stutters except maybe for math-music plugins. The reason is that not every part of a sound is "stutterable" - for vocals, it's almost always the plosive sounds that get the stutter, so only a correctly-programmed math-music plugin would actually be able to detect the plosives in an arbitrary vocal sound and sync it properly. |
By this I take it you haven't tried Glitch, it's automatable to do any of that stuff at a proprietary place using MIDI sequencing or automation.
| quote: | Originally posted by DigiNut
No, sorry, the native FL plugins suck. |
No, sorry, they don't. In general, plugins don't suck, users do. Sure some can't do this and that, horses for courses and all. But most musical tools are capeable of a lot more than most people are aware.
Besides, a stutter efect can indeed be achieved by automating the Hold control on the granulizer at the point you want the stutter to occur, and setting up parameters properly (low attack which mens glitchy no-envelope behaviour, and hold, wave-spread and grain-spread set up so that grains are of suitable size, one needs to experiment a bit).
OTOH, usual stutter edits include automating the volume, maybe even filter etc, so it makes more sense to cut up a vocal recording into a multisample (or make a Layer of samplers containing clips in FL) and sequence and then use simple MIDI stutters for stuttering (velocity can perform volume enveloping). This is no less time consuming than doing audio edits, but it can be more flexible.
| quote: | Originally posted by DigiNut
Granular synthesis <> stutters. GS is more like symmetric gating and enveloping. |
Not quite. Granular resynthesis (as there is no such thing as granular SYNTHESIS) is indeed quite like stuttering/retriggering but instead of repeating one "chip" of audio it scans through the recording triggering chips at different start points in the audio recording. Thus, the HOLD conrtrol on the granulizer can cause stuttery effects as well as low-quality timestretching effect (the DnB chic of mid nineties), flangy timestretch automations (like the Fatboy Slim sound from Rockafeller Skunk) and many other shit I've never even tried.
The FX section of granulizer can cuse some IDM-ish, "random" stuttery wirdness without any automation or useri input.
It is more than a capeable resynthesizer in right hands.
|