|
| quote: | Originally posted by Omega_Blue
let's face it- the only type of game this is good for is RPG's or puzzle games... and maybe sidescrolling platformers (pretty much the only genres that nintendo is getting right nowadays). FPS? forget it! with console games, it is an absolute MUST to have two analog sticks for movement... keyboard/mouse even better.. |
holy fuck the ignorance never ends!!!
This controller will forever change the way FPS games are played!! You should honestly read/think a little about it, before you knock it. It's already been said by several people who have actually USED this controller on an FPS game and said the only thing that comes close to it is the keyboard/mouse setup.
This is how an FPS game would work with this setup:
You walk around/strafe with the Analog in your left hand. You also have 2 trigger buttons at the top for your index/middle fingers, which could be used for anything from jumping/crouching to reloading/firing...whatever.
The "remote" in your right hand controls your aim/camera. The controller is tilt/motion senstive, so by pointing it up and down you control your aim on screen. There's also a trigger under the remote, which would will be ideal for firing your weapon. On the top though, you have a big A button right under your thumb, which could, say...open doors or be used as secondary fire. Just a little higher you have a D-pad which is like having 4 buttons, so it could easily switch weapons/items and so forth.
Also, a whole set of different wrist gestures will work with this. So say you twist the controller to the right quickly; that could open doors for example. Pulling it back to the left quickly would do a melee attack, for instance. The possibilities are endless.
There, I just told you exactly how an FPS game will play and will be lightyears ahead of the "dual-analog" setup of today.
Last edited by infinity HiGH on Sep-24-2005 at 06:27
|