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You do realise those pictures have been modified with a 2D packaging like Photoshop. When you render a frame, you render what you render but with these single frame images, it can be modified beyond extent of what the original Rendering package is even capable of.
It's not impossible but films such as Spirits Within have alot of backgrounds or particles composited over the scene just for the fact that many renderers can't do all that.
The best way to describe is say Photoshop is Make-up and the Rendered image is the model. The model's (images) standalone appearance is good but with Photoshop (makeup) it is improved. Rather, the model can be walk and strike a pose and the makeup is still there but with 3D rendering, you make one frame look spectacular, then what happens to the 2nd frame?
These people that made these images, all of them have used 2 or more other softwares to make that image.
So how do you think a video games engine is capable of that kind of simulation?
Though it will get there by 10 years definetly, and it's already started with HDR. The new graphics cards are capable of realtime HDR and many games are coming with this feature.
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Last edited by Psygnosis on Dec-23-2005 at 01:40
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