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verdonsky
Senior tranceaddict



Registered: Dec 2005
Location: Michigan, US

Some vsts like Z3ta still use CPU power when you switch them off. To hel p regain some CPU cylces, you can decrease the quality to low, and turn off 2x oversampling. Also, you can set the oscillators temperarily to normal mode (instead of multi). This works with other vsts too. Also try to take advantage of VSts that have multiple channel outs. That way you won't have multiple instances of vsts running.


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Old Post Aug-19-2006 22:04 
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pho mo
tropical bliss



Registered: Jan 2004
Location: Darwin

I try not to do too much 'production' too early, instead focus on writing the melodies, harmonies, motifs and the arrangment.

It's really important to always keep notice of your CPU meter when adding to your track, because very often there will be one or two things that kill it - like a reverb or a synth playing pads (or z3ta using the nord lead preset ) If you find a track that you've just added put a big load on your CPU, then bounce it as soon as possible and turn off the VSTi.

After putting down all the ideas and arrangement, I start bouncing individual tracks - concentrating on one at a time and trying to make the velocities and other MIDI controllers as right as possible, because it is a pain to go back and rebounce tracks.

On average I'll go through and bounce most tracks only once but the main melody probably up to 10 times to get it just right.

After this though, all mixing is done with audio, making volume / eq automation nice + easy.

Sometimes still I run out of CPU, so then I commit subgroups to another project file, for example, render out all synths to a wav file, remove their midi tracks and just leave drums percussion and bass. Then I've got a light project and can focus just on drum/bass.

Once the project is split up into multiple projects, it becomes a real hassle.


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Old Post Aug-21-2006 03:53  Australia
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Bedlam-UK
Senior tranceaddict



Registered: Aug 2005
Location: Lancashire

I usually start by getting the basic midi arrangement in place first (drums,bass,leads etc..) using GM/XG midi sound module or keyboard. Once this is done I assign the vst instruments and hardware synths to each midi part. play around a bit with different patches and only ever work with 1 or 2 vst instruments enabled at a time.

Add automation tracks then bounce each individual midi track to an audio track. Apply more FX and Automation to audio tracks then bounce the whole lot a broadcast 24Bit 48Khz wave file.

Import the broadcast wave file into a new project and rework on it from there with more FX automation.

I don't use the Freeze function as I find it totally useless and bouncing to an audio track is more practical and less disk space wasted.

Good use of effects on an audio track can create some very complex and interesting sounds....spend a few hours experimenting with a basic synth patch. Filter, Pattern/Delay and Reverb effects work very good.


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Cosmic Rae

Amondo - Video

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Humans vs Computers

Old Post Aug-22-2006 15:37  United Kingdom
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TranceAddict Forums > DJing / Production / Promotion > Production Studio > cubase - mixing down to audio
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