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No, I mean 50-100 on the additional processing. That doesn't include EQ, filters, reverbs, compressors, etc., or anything that's really part of the track at large. And very often these one-off edits are done with reverbs or delays, which would be adding significant load - hence my saying, it'd be ridiculous to load them all up as inserts or even sends. It may sound like an exaggeration, but when you've done 20 or 30 edits, it's not really anything excessive per edit.
Your workflow doesn't really make sense to me, I can't imagine why you'd need to save a different track with the bounced versions. If you've bounced a track, just turn off the instrument and it won't use any CPU. You need to make a change, turn it back on and bounce the part you changed. And if you're bouncing a series of audio edits into an aggregate, just keep an extra audio scratch track (I usually have a few of those).
From time to time I actually will bounce and "re-bounce" because, for example, if your audio is in 5 chunks, and you want to apply a reverb or delay, you have to bounce it into one clip or the result will be choppy.
Stutter edits are... in the loosest sense, yes, cutting into 1/32 or 1/64 or even 1/128 (the latter would be more of a glitch). But it's a pretty crappy edit if that's all you do. There's all sorts of pre- and post-processing that goes into a decent edit: filters, EQ, reverb, delay, distortion, phaser, flanger, ringmod, pitch shifts, panning edits, stereo flips, etc. And the settings for each is going to be different for each edit because the source material isn't the same. Doing this without in-place editing would probably drive a person insane.
Anyway, that's all way off topic so I won't delve into it any further. Suffice it to say that in-place editing with undo history has saved my life a number of times and saved more hours than I can count.
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