|
In all seriousness, the demo was great. Short, but I really liked it.
Thoughts...
The way the "physics cannon" engine works in this as opposed to HL2 is definitely only subtly different, but as far as gameplay it makes a world of difference. You pull the right trigger to grab an object, and then use the right analog stick to move it up and down, left or right. The left thumb stick is then used to determine the direction and the velocity with which an object can be thrown - so as opposed to in HL2, you can move and aim the object anywhere within the screen on multiple axis (in HL2, you were relegated to "shooting" it from the cannon).
This only functions because the game is in the third person - but it does create a sense that you can grab anything onscreen (not just from the first person), and move it just about anywhere else, instantly.
Combat is basically an expansion of GOW gameplay, done just as well IMO, and using each of the force powers the way they are mapped to the controller worked pretty well. I will definitely need more time to figure out how to refine movement, but in general I really, really liked it. The incorporation of GOW style QTE's will be nice for cinematics, but I hope they aren't too frequent.
The environment was very, very rich, and contained what I thought were an unprecedented number of objects onscreen with which to interact - and they don't all behave like boxes of different sizes. Being able to grab and throw a massive (comparatively) TIE fighter was epic feeling.
All in all, it felt very solid. Definitely not 10/10 solid - but so long as the story holds and the environments continue to be diverse and varied, from a control standpoint I'm pleased. The ability to "level up" force powers also seems to hold a fair bit of potential for expanded abilities.
In general, when this title was first announced I know the developers aim was to be the first to actually make a player feel like they were all powerful in the force - initial signs look like they've done well to that end.
___________________
last minute disco dot net
|