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SCS.3D is quite a nice midi controller. What I remember from last time I used it (~2 months ago) was that beatmatching using the pitch fader was really difficult. It does support 'acceleration' to some point, meaning that the faster you swipe your finger the larger the change is, and you slide slowly for fine tuning.
So what's the problem? The problem is that the pitch fader has only a limited range, which is much less than what TSP has on the deck pitch fader. It's possible to map it so it directly maps to the limits in TSP, but then the resolution is much to large to accurately beatmatch. The solution I ended up using was to switch it to deck 3/4 (which I didn't use) and 'scroll' the pitch fader all the way back up so it thinks it's at the upper limit, then switch back to the active deck to adjust it more.
Since all the actions are interpreted in software, this behavior should be easy to fix. Admittedly, I didn't spend too much time setting up the demo, but I couldn't find an easy way to work around this problem. I think it's directly related to the layout that I chose, but using the generic layout would have prevented those helpful positional LEDs from working.
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