 |
|
|
|
 |
SYSTEM-J
IDKFA.

Registered: Sep 2003
Location: Manchester
|
|
|
| quote: | Originally posted by BTG
and pkc why you butting heads with someone who sounds like he's been a nintendo power subscriber his whole life and never played anything without the NINTENDO SEAL OF QUALITY until halo came out? |
I played Doom and Doom II in '94, Heretic in '95, Quake in '96, Duke Nukem 3D in '96, Quake II in '98, Unreal in '98, Half-Life in '99, UT in '99, Quake 3 in '99. I was playing X-COM, C&C and Day Of The Tentacle on a Gateway 486 before Pentium Processors and Windows 95 existed. Halo? I remember when it was a Mac exclusive. Your strawman is bullshit, son. Insert coin to try again.
___________________
Mixes:
> Maximum Elevation [Progressive House]
> DI.FM 26th Anniversary Guest Mix [Progressive House]
> Live @ Dance:Love:Hub London, 11.10.2025
> Higher Peaks [Progressive House]
> Dance:Love:Hub Afterparty (The Return) 23.11.24
Like these sets? Come see me play live at Kibosh in Manchester: https://www.instagram.com/kibosh.mcr/
|
|
Sep-27-2010 00:48
|
|
|
 |
 |
pkcRAISTLIN
arbiter's chief minion

Registered: Jul 2002
Location:
|
|
|
| quote: | Originally posted by SYSTEM-J
No it wouldn't. GoldenEye and Half-Life were both paradigm shifts that raised the bar and thus ushered in a new generation. |
When I said “generation” I meant system generation, given that games takes 3-4 years to make, I consider half life to be in the same system generation as GE, given that it released the following year.
| quote: | Originally posted by SYSTEM-J
Fucking hell, you're trying to school me and you think Quake introduced freelook? CyClones and Marathon did it in '94. Dark Forces had a lot of up/down shooting in '95. |
You’re right, I’ve never played cyclones or marathon. Can’t have been very good! I stand corrected. dark forces’ up/down shooting was automatic, the mouse axis was fixed.
| quote: | Originally posted by SYSTEM-J
And yeah Quake's multiplayer was good, but the single-player was gash. The only things the game actually introduced directly resulted from its 3D engine: bunny-hopping, grenades etc. Quake was a glorified tech demo, it was Doom redone in 3D. GoldenEye was on another planet in terms of design.
Methinks you're just another myopic "competitive" dullard. |
Which makes you what, an SP noob? I never claimed that quake’s SP was great. It was just a fun distraction. The MP however set the bar for every FPS game to come, and that’s not even mentioning team fortress etc. it was certainly a much better MP game than GE.
|
|
Sep-27-2010 00:56
|
|
|
 |
 |
|  |
All times are GMT. The time now is 01:37.
Forum Rules:
You may not post new threads
You may not post replies
You may not edit your posts
|
HTML code is ON
vB code is ON
[IMG] code is ON
|
|
|
|
|
|
Contact Us - return to tranceaddict
Powered by: Trance Music & vBulletin Forums
Copyright ©2000-2026, Jelsoft Enterprises Ltd.
Privacy Statement / DMCA
|