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Spam
OMG Hai2U!

Registered: Dec 2004
Location: Mississauga, Ontario
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| quote: | Originally posted by DancingMonkey
Wow. That looks like the worst game i've never played. |
I also forgot to mention that you have to be careful of when you reload because, just like in real life, if you reload too early, the leftover bullets in your clip go to waste. In retrospect, the half-empty clip could have been saved on your person for when you actually run out of ammo, but still, too many games these days just say "you've used 13 bullets, reload and top them up!" Then you watch the guy drop the clip out of his gun and put in a brand new one, but the leftover bullets never get used up.
It's scrub mentality, that.
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Captain Planet is gey.
Water, Fire, Earth, Wind, Heart???
These forces are supposed to combine to create Captain Planet?
Bullshit.
Those forces combine to create a soaking, boiling mudstorm on Valentine's Day.
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Mar-26-2011 20:18
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DancingMonkey
Supreme tranceaddict

Registered: Aug 2007
Location: History
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| quote: | Originally posted by pkcRAISTLIN
well there are plenty of shitty generic shooters out there for you to choose from.
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The idea that the more 'true to life' a shooter is, the better it is, is inherently flawed. First of all, there is no way possible to be 100 percent true to reality unless you're holding a real gun on a real battlefield. Secondly, the reason why most developers shy away from 'real' mechanics such as 'stamina' 'bullet drop' and 'having to wait 10 seconds to patch up my own bullet wound and walk around like rambo afterward' is because they tend to make games boring and tedious.
That's why games like the sims are so fucking mind numbing....unless you go around trying to fuck shit up and have some fun. That's why everyone always ends up running around with a rocket launcher blowing shit up in GTA. That's why games like Elder Scrolls, Far Cry, and Crysis were so much more fun than standard corridor shooters. Rigidity isn't fun. Rules aren't fun. But most importantly, reality isn't fun. That's why we play games, or at least why I do.
Most people like games that are fast paced and easy to play/difficult to master. I'm one of those, so i'll stick with quakelive or some other decent non-war sim. I'm not saying playing a so-called realistic shooter wouldn't be interesting, but it just doesn't sound fun.
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It looks like you ain't got no pants on there buddy!
Last edited by DancingMonkey on Mar-28-2011 at 07:47
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Mar-28-2011 07:39
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pkcRAISTLIN
arbiter's chief minion

Registered: Jul 2002
Location:
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| quote: | Originally posted by DancingMonkey
The idea that the more 'true to life' a shooter is, the better it is, is inherently flawed. |
i never said anything like that. what was implicit to this conversation was the fact that some people want something a bit different from the hackneyed 90% of shooters that are available, and i implied (not necessarily seriously) that you are obviously happy with the same linear formulas over and over again.
your initial assumption is way off but i will respond anyway.
| quote: | Originally posted by DancingMonkey
First of all, there is no way possible to be 100 percent true to reality unless you're holding a real gun on a real battlefield. Secondly, the reason why most developers shy away from 'real' mechanics such as 'stamina' 'bullet drop' and 'having to wait 10 seconds to patch up my own bullet wound and walk around like rambo afterward' is because they tend to make games boring and tedious. |
actually the reason devs steer clear of such mechanics is because games are expensive to make and designing them with the lowest common denominator in mind helps profitability/viability. no mechanic is inherently good or bad (except cover systems, wow how crap, thanks controllers!) it is how they are implemented within the game world. hell, you even praise elder scrolls & farcry below yet they contained stamina rulesets. hello?
bullet drop in DR is anything but tedious and anyone that disagrees is a chump.
| quote: | Originally posted by DancingMonkey
That's why games like the sims are so fucking mind numbing....unless you go around trying to fuck shit up and have some fun. That's why everyone always ends up running around with a rocket launcher blowing shit up in GTA. |
i don't follow your logic here. are you saying that games that don't let you 'fuck shit up' are somehow not fun? there is basically nothing in GTA you can do that doesn't end up in things blowing up, so im not sure what point you're trying to make. i dont recall people running around in myst blowing stuff up; people obviously don't play games to blow stuff up!
| quote: | Originally posted by DancingMonkey
That's why games like Elder Scrolls, Far Cry, and Crysis were so much more fun than standard corridor shooters. Rigidity isn't fun. Rules aren't fun. But most importantly, reality isn't fun. That's why we play games, or at least why I do. |
all games have rules, and many of them. but i agree, rigidity can be painful. which is why i made reference to the rigidity of games development houses and their generic super-soldier shooters (none of which i think crytek have made, until now perhaps).
| quote: | Originally posted by DancingMonkey
I'm one of those, so i'll stick with quakelive or some other decent non-war sim. I'm not saying playing a so-called realistic shooter wouldn't be interesting, but it just doesn't sound fun. |
and you're playing a game that's almost 12 years old because of all the generic shit that's been released since then 
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Mar-28-2011 10:27
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Spam
OMG Hai2U!

Registered: Dec 2004
Location: Mississauga, Ontario
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| quote: | Originally posted by DancingMonkey
The idea that the more 'true to life' a shooter is, the better it is, is inherently flawed. |
Oh, AQ2 (the game I referenced) is far from "true to life". It simply has a few awesome mechanics that make the game more interesting. For one, the Quake bunny-hop mechanic is in full force, for two, you can do things like kick a guy off a roof if you get into a cqc on a rooftop. You can use a handcannon to blast a muf****** across the map. It actually IS very arcady, despite being the game that inspired Counter Strike.
___________________
Captain Planet is gey.
Water, Fire, Earth, Wind, Heart???
These forces are supposed to combine to create Captain Planet?
Bullshit.
Those forces combine to create a soaking, boiling mudstorm on Valentine's Day.
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Mar-29-2011 02:32
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JonnyRider
tranceaddict in training
Registered: Apr 2011
Location:
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Apr-27-2011 12:42
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