Become a part of the TranceAddict community!Frequently Asked Questions - Please read this if you haven'tSearch the forums
TranceAddict Forums > Archives > Classic old threads / Inactive Forums > Retired Forums > Gaming Forum > interesting shooter from Codemasters (Operation Flashpoint: Red River)
Pages (4): « 1 2 [3] 4 »   Last Thread   Next Thread
Share
Author
Thread    Post A Reply
pkcRAISTLIN
arbiter's chief minion



Registered: Jul 2002
Location:

i don't just blame consoles, i think an equally big (probably bigger) issue is that gaming is thoroughly in the mainstream now. nobody wants to risk millions of dollars making niche products full of depth and complexity, because the market just isn't there anymore (at least, not compared to the budgets required).

consoles' peripherals have definitely ensured simplicity though. deus ex will be ruined by fucking cover mechanics, mark my words


___________________

Old Post Mar-25-2011 07:57  Australia
Click Here to See the Profile for pkcRAISTLIN Click here to Send pkcRAISTLIN a Private Message Add pkcRAISTLIN to your buddy list Report this Post Reply w/Quote Edit/Delete Message
DancingMonkey
Supreme tranceaddict



Registered: Aug 2007
Location: History

quote:
Originally posted by Spam
The bullet-drop mechanic is cool though, it reminds me of my bench-mark for FPS quality that included bullet-drop, limping from leg damage, and bleeding when shot (with bandaging to repair).


Wow. That looks like the worst game i've never played.


___________________
It looks like you ain't got no pants on there buddy!

Old Post Mar-25-2011 08:04  United States
Click Here to See the Profile for DancingMonkey Click here to Send DancingMonkey a Private Message Add DancingMonkey to your buddy list Report this Post Reply w/Quote Edit/Delete Message
pkcRAISTLIN
arbiter's chief minion



Registered: Jul 2002
Location:

quote:
Originally posted by DancingMonkey
Wow. That looks like the worst game i've never played.


well there are plenty of shitty generic shooters out there for you to choose from.

...

despite my criticisms DR is still one of the hardest core shooters on console, and when not compared to bohemia interactive titles, the same goes for PC. its shooting mechanics at least elevate it over the tom clancy classics in that respect.

to complete a rogue spear/ghost recon mission you might take 50 minutes clearing a museum. no elite force is gonna take that long, inching around every corner like dirty little fags. faster paced combat at longer distances is the order of the day. ther were fucking awesomely tense though.

fuck those games were hard 3>


___________________

Old Post Mar-25-2011 13:37  Australia
Click Here to See the Profile for pkcRAISTLIN Click here to Send pkcRAISTLIN a Private Message Add pkcRAISTLIN to your buddy list Report this Post Reply w/Quote Edit/Delete Message
nita
Senior tranceaddict



Registered: Apr 2005
Location: Dreamland

quote:
Originally posted by pkcRAISTLIN
I play on a 32” tv, fuckhead.


dont push!!! allright!
that is my thoughts about consoles!

Old Post Mar-25-2011 21:17  Macedonia
Click Here to See the Profile for nita Click here to Send nita a Private Message Visit nita's homepage! Add nita to your buddy list Report this Post Reply w/Quote Edit/Delete Message
Spam
OMG Hai2U!



Registered: Dec 2004
Location: Mississauga, Ontario

quote:
Originally posted by DancingMonkey
Wow. That looks like the worst game i've never played.


I also forgot to mention that you have to be careful of when you reload because, just like in real life, if you reload too early, the leftover bullets in your clip go to waste. In retrospect, the half-empty clip could have been saved on your person for when you actually run out of ammo, but still, too many games these days just say "you've used 13 bullets, reload and top them up!" Then you watch the guy drop the clip out of his gun and put in a brand new one, but the leftover bullets never get used up.

It's scrub mentality, that.


___________________
Captain Planet is gey.
Water, Fire, Earth, Wind, Heart???
These forces are supposed to combine to create Captain Planet?
Bullshit.
Those forces combine to create a soaking, boiling mudstorm on Valentine's Day.

Old Post Mar-26-2011 20:18  Canada
Click Here to See the Profile for Spam Click here to Send Spam a Private Message Add Spam to your buddy list Report this Post Reply w/Quote Edit/Delete Message
pkcRAISTLIN
arbiter's chief minion



Registered: Jul 2002
Location:

yeah, all the (early) clancy games worked like that. you'd keep half-full clips in your inventory if you reloaded too early.


___________________

Old Post Mar-27-2011 02:39  Australia
Click Here to See the Profile for pkcRAISTLIN Click here to Send pkcRAISTLIN a Private Message Add pkcRAISTLIN to your buddy list Report this Post Reply w/Quote Edit/Delete Message
DancingMonkey
Supreme tranceaddict



Registered: Aug 2007
Location: History

quote:
Originally posted by pkcRAISTLIN
well there are plenty of shitty generic shooters out there for you to choose from.


The idea that the more 'true to life' a shooter is, the better it is, is inherently flawed. First of all, there is no way possible to be 100 percent true to reality unless you're holding a real gun on a real battlefield. Secondly, the reason why most developers shy away from 'real' mechanics such as 'stamina' 'bullet drop' and 'having to wait 10 seconds to patch up my own bullet wound and walk around like rambo afterward' is because they tend to make games boring and tedious.

That's why games like the sims are so fucking mind numbing....unless you go around trying to fuck shit up and have some fun. That's why everyone always ends up running around with a rocket launcher blowing shit up in GTA. That's why games like Elder Scrolls, Far Cry, and Crysis were so much more fun than standard corridor shooters. Rigidity isn't fun. Rules aren't fun. But most importantly, reality isn't fun. That's why we play games, or at least why I do.

Most people like games that are fast paced and easy to play/difficult to master. I'm one of those, so i'll stick with quakelive or some other decent non-war sim. I'm not saying playing a so-called realistic shooter wouldn't be interesting, but it just doesn't sound fun.


___________________
It looks like you ain't got no pants on there buddy!

Last edited by DancingMonkey on Mar-28-2011 at 07:47

Old Post Mar-28-2011 07:39  United States
Click Here to See the Profile for DancingMonkey Click here to Send DancingMonkey a Private Message Add DancingMonkey to your buddy list Report this Post Reply w/Quote Edit/Delete Message
pkcRAISTLIN
arbiter's chief minion



Registered: Jul 2002
Location:

quote:
Originally posted by DancingMonkey
The idea that the more 'true to life' a shooter is, the better it is, is inherently flawed.


i never said anything like that. what was implicit to this conversation was the fact that some people want something a bit different from the hackneyed 90% of shooters that are available, and i implied (not necessarily seriously) that you are obviously happy with the same linear formulas over and over again.

your initial assumption is way off but i will respond anyway.

quote:
Originally posted by DancingMonkey
First of all, there is no way possible to be 100 percent true to reality unless you're holding a real gun on a real battlefield. Secondly, the reason why most developers shy away from 'real' mechanics such as 'stamina' 'bullet drop' and 'having to wait 10 seconds to patch up my own bullet wound and walk around like rambo afterward' is because they tend to make games boring and tedious.


actually the reason devs steer clear of such mechanics is because games are expensive to make and designing them with the lowest common denominator in mind helps profitability/viability. no mechanic is inherently good or bad (except cover systems, wow how crap, thanks controllers!) it is how they are implemented within the game world. hell, you even praise elder scrolls & farcry below yet they contained stamina rulesets. hello?

bullet drop in DR is anything but tedious and anyone that disagrees is a chump.

quote:
Originally posted by DancingMonkey
That's why games like the sims are so fucking mind numbing....unless you go around trying to fuck shit up and have some fun. That's why everyone always ends up running around with a rocket launcher blowing shit up in GTA.


i don't follow your logic here. are you saying that games that don't let you 'fuck shit up' are somehow not fun? there is basically nothing in GTA you can do that doesn't end up in things blowing up, so im not sure what point you're trying to make. i dont recall people running around in myst blowing stuff up; people obviously don't play games to blow stuff up!

quote:
Originally posted by DancingMonkey
That's why games like Elder Scrolls, Far Cry, and Crysis were so much more fun than standard corridor shooters. Rigidity isn't fun. Rules aren't fun. But most importantly, reality isn't fun. That's why we play games, or at least why I do.


all games have rules, and many of them. but i agree, rigidity can be painful. which is why i made reference to the rigidity of games development houses and their generic super-soldier shooters (none of which i think crytek have made, until now perhaps).

quote:
Originally posted by DancingMonkey
I'm one of those, so i'll stick with quakelive or some other decent non-war sim. I'm not saying playing a so-called realistic shooter wouldn't be interesting, but it just doesn't sound fun.


and you're playing a game that's almost 12 years old because of all the generic shit that's been released since then


___________________

Old Post Mar-28-2011 10:27  Australia
Click Here to See the Profile for pkcRAISTLIN Click here to Send pkcRAISTLIN a Private Message Add pkcRAISTLIN to your buddy list Report this Post Reply w/Quote Edit/Delete Message
Spam
OMG Hai2U!



Registered: Dec 2004
Location: Mississauga, Ontario

quote:
Originally posted by DancingMonkey
The idea that the more 'true to life' a shooter is, the better it is, is inherently flawed.


Oh, AQ2 (the game I referenced) is far from "true to life". It simply has a few awesome mechanics that make the game more interesting. For one, the Quake bunny-hop mechanic is in full force, for two, you can do things like kick a guy off a roof if you get into a cqc on a rooftop. You can use a handcannon to blast a muf****** across the map. It actually IS very arcady, despite being the game that inspired Counter Strike.


___________________
Captain Planet is gey.
Water, Fire, Earth, Wind, Heart???
These forces are supposed to combine to create Captain Planet?
Bullshit.
Those forces combine to create a soaking, boiling mudstorm on Valentine's Day.

Old Post Mar-29-2011 02:32  Canada
Click Here to See the Profile for Spam Click here to Send Spam a Private Message Add Spam to your buddy list Report this Post Reply w/Quote Edit/Delete Message
pkcRAISTLIN
arbiter's chief minion



Registered: Jul 2002
Location:

Red orchestra 2: heroes of Stalingrad looks like it could be the next big shooter that isn’t dumb as dog shit. bullet drop yay!


___________________

Old Post Mar-30-2011 04:52  Australia
Click Here to See the Profile for pkcRAISTLIN Click here to Send pkcRAISTLIN a Private Message Add pkcRAISTLIN to your buddy list Report this Post Reply w/Quote Edit/Delete Message
JonnyRider
tranceaddict in training



Registered: Apr 2011
Location:

Thanks for this great source.


___________________
Viagra Online

Old Post Apr-27-2011 12:42  United States
Click Here to See the Profile for JonnyRider Click here to Send JonnyRider a Private Message Visit JonnyRider's homepage! Add JonnyRider to your buddy list Report this Post Reply w/Quote Edit/Delete Message
BTG
Ez skinz ez lyfe



Registered: Nov 2001
Location: Milton ON

i downloaded the "demo" on the weekend.

it is so bad i just want to laugh at myself for actually checking up on this game every once in a while on youtube or what not.

If you take Dragon Rising, and take out anything that was good about it..and replace that with SHIT, you have "Red River".

Old Post Apr-28-2011 03:33  Canada
Click Here to See the Profile for BTG Click here to Send BTG a Private Message Visit BTG's homepage! Add BTG to your buddy list Report this Post Reply w/Quote Edit/Delete Message

TranceAddict Forums > Archives > Classic old threads / Inactive Forums > Retired Forums > Gaming Forum > interesting shooter from Codemasters (Operation Flashpoint: Red River)
Post New Thread    Post A Reply

Pages (4): « 1 2 [3] 4 »  
Last Thread   Next Thread
Click here to listen to the sample!Pause playbackVery OLD tune, dunno if it's really trance or not ... [2002] [11]

Click here to listen to the sample!Pause playbackBenjamin Theves - Texas [2006]

Show Printable Version | Subscribe to this Thread
Forum Jump:

All times are GMT. The time now is 20:36.

Forum Rules:
You may not post new threads
You may not post replies
You may not edit your posts
HTML code is ON
vB code is ON
[IMG] code is ON
 
Search this Thread:

 
Contact Us - return to tranceaddict

Powered by: Trance Music & vBulletin Forums
Copyright ©2000-2026, Jelsoft Enterprises Ltd.
Privacy Statement / DMCA
Support TA!