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| quote: | Originally posted by Halcyon+On+On
Asheron's Call is still fucking great. They STILL come out with monthly content updates. WoW goes 6 fucking months without new content, easily.
Wish they'd make AC Free-To-Play though. |
one of their downfalls, certainly. how did game companies expect thirteen-year-old pimply pinpricks to pay $9.95 monthly via credit card, and then later raise it almost unanimously to $12.95 for pay-to-play services? Do you know how hard it is to explain to your parents why they should keep paying for this? Blizzard, though responsible for one of the worst games in computer gaming history, admittedly paved the way for free MMO gaming with battle.net. When WC3 came out I almost enjoyed sitting in b.net chatrooms more than playing the game itself.
| quote: | Originally posted by Arbiter
When I was eight years old, I rented a NES game called "Advanced Dungeons & Dragons: Heroes of the Lance." In the three days before I had to return it, I did not manage to figure out how to pass through the door in the very first room (as I found out years later, you have to hold, not merely press, the up or down button to pass through doors in the game.) Thus, all I was able to do was futilely jump each character into the bottomless pit on the very first screen, one by one, to their deaths. Even so, I can now say, without a doubt, that doing so was a far more fun and rewarding gameplay experience than all of the not inconsiderable hours I wasted trying out these so-called classics combined. |
I'm willing to bet that had you rented this shit a second time, you would have figured out what to do and really enjoyed the game. Therein lies the perverted genius of MMOs. I was maybe 10 or 11 years old when I installed the original EQ, and only minutes after I created my first character I got him lost in a cave because it was night time and I had no light source or natural night vision. I got frustrated, quit for about 2 months, and then tried again. I got out of the cave, leveled up and soon learned that I had unknowingly chosen to play on a PvP server, which meant that other players could kill me almost at their whim. I continued to level up, join guilds, meet people and so forth, until I had a general idea of what was up.
Look, the point is that the model of a MMO is, or was, a fantastic idea, but only because it was such a great challenge that only so many people could deal with it. As soon as they ditched that challenge factor and replaced it with fancy graphics, expansions, proctored game play, whatever, it became a big underwhelming timesink. Basically, as soon as the MO became the MMO, it all started to go pete tong.
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