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Yeah, its more about the initial sound, the basic instruments instructios of how it its played, no matter what effects u put in it after.
For exemple, lets put it into numbers, u make a saw lead with a piano like cut envelope that starts with cut=10 and quickly goes down and sustain the cut in 6. Then, if u use some filter cutting in it after, it will bring down the average value of the sound
(ie: 10/6 -> 8/4) but the sound will still hav that cut diference in the first miliseconds, and that cant be done with the piano roll, unless r sound is really long and the effect is short, but even that, it will be a pain to make it through piano roll.
The sustain level is important there too, if u let it in maximum, lets say, the sound will play infinitely in the sequencer, so it only works in the piano roll, where u put a note in the lenght u want, while with the hold value high, the sound will forcely play that lenght no matter how tiny your note is.
want a useful exemple for the pitch LFO?
Try getting a noise generator, EQ it to make it thin and quiet, then, use the pitch LFO with sinewave form, maximun value and very high speed till it gets agressive, then right click the speed button, choose event editor, and draw a descending line to automatise the speed to go down. U will get that slowing phasing like little noise that is much used togheter with pads in breakdowns.
If u make it louder and more agressive, it becomes useful for techno (like joy kitikonti did) 
Hope this is for some help for anyone 
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