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djway
Trooper
Registered: Dec 2002
Location: .syd.au.
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| quote: | Originally posted by muli
see the problem with online games, if the host doesn't have a fast connectione i.e. adsl2+ then you're screwed.
any more than 8 players on a 1.5mbit connection and things start to struggle.
online gaming owns for racing games, so much more fun.
I still rekon this game wouldn't look any different on the 360 only difference is u pay $1000 for the PS3 lawlz. |
1.5MB/s? WTF? It's all about how the game is programmed for talkies..
Games like WoW still operate fine on dialup. Then there's the previous x many years and games that work fine on dialup (quake 2-3 anyone?)....most games don't need more then a few KB/s, nothing near Mb/s.
To track cars in a race, you wouldn't need more then 1KB/sec.
100 bytes = username + stats
100 bytes = map
100 bytes = ip header
700 bytes = location of car.
to know the location of a car, all you'd have to do is send 3 sets of cordinates(angle of car, height on map of car, width on map of car). Add current with last update, and you know where the car was and where it is(and speed difference etc)
With that, you don't need to know the speed of car. It's constant, unless an update is initiated from the game to the server, which you're recording current and past.
--djway
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Jul-19-2006 12:23
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muli
****

Registered: Oct 2003
Location: Sydney
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| quote: | Originally posted by djway
1.5MB/s? WTF? It's all about how the game is programmed for talkies..
Games like WoW still operate fine on dialup. Then there's the previous x many years and games that work fine on dialup (quake 2-3 anyone?)....most games don't need more then a few KB/s, nothing near Mb/s.
To track cars in a race, you wouldn't need more then 1KB/sec.
100 bytes = username + stats
100 bytes = map
100 bytes = ip header
700 bytes = location of car.
to know the location of a car, all you'd have to do is send 3 sets of cordinates(angle of car, height on map of car, width on map of car). Add current with last update, and you know where the car was and where it is(and speed difference etc)
With that, you don't need to know the speed of car. It's constant, unless an update is initiated from the game to the server, which you're recording current and past.
--djway |
I'm talking from experience, if the HOST of the game, does not have a fast connection, you start to experience lag. The cars start to jump around the track.
This is both on the 360 & PC games I have played. You can join a game on dial up, but to host it, no chance.
___________________
www.djmuli.com
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Jul-20-2006 00:21
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