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| quote: | Originally posted by inconspicuous
very cool. |
taken from the wikipedia
| quote: | In a recent interview, Massive Entertainment revealed that there will be no base-building or resource gathering in the game [2]. Instead, players will be given a pre-determined amount of in-game credit to buy units with. When a unit is destroyed, the points used to purchase it are slowly filtered back to the player: thus reinforcements can be summoned to the fray. In terms of gameplay World in Conflict is touted as the spiritual successor to Ground Control, doing away with many of the changes - for example resource gathering - that made Ground Control II more of a traditional RTS game.
In multiplayer games, teammates are able to pool their tactical aid points in order to purchase expensive aids....//such as//call in airstrikes, deploy paratroopers or order the dropping of a nuclear bomb |
in game screenshots:


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