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| quote: | Originally posted by RJT
No, it isn't. It's bad, period - and several third person games have done it far, far better.
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lol well, I wasn't going to be overly harsh, but yeah, it is pretty bad. IMO, it was a bit better in the previous incarnations, in only that traversing the pointer/cursor was not as twichy. At certain times, I found it really difficult to precisely co-ordinate the movements of the analog stick to the cursor. I use an inverted y-axis setup for specific views (camera) while using standard for some parts, as I find it easier. However, having to do that kind of makes it inconsistent. Even when I kept the same setup on all options, I found that in different views, tracking speed was different, thus inconsistent again.
In any case, coming from PCs to consoles, control, or lack thereof, is usually the first thing that jumps out at me.
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