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Project-K
JD ėtictsile



Registered: Feb 2007
Location: Laval, Quebec

quote:
Originally posted by SLR722
I don't see how making 30 terran missions would be different than making 10 missions for each race and releasing 3 diff. parts/expansions. In effort or time required for release.


Each campaigns are supposed to feature relatively different "meta" gameplay elements which are incompatible with other races. For instance, in the terran campaign, you play as a mercenary - you spend much time talking to npcs, interacting with on-board computers and menus, accepting various missions, purchasing technologies, etc. None of that would really make sense from the zerg or protoss perspectives, so they're going to design an entirely different UI, focused around different features, different methods of storytelling, etc. Not to mention there's different models / environments for cutscenes.


http://www.gametrailers.com/player/41535.html


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Last edited by Project-K on Oct-15-2008 at 17:32

Old Post Oct-15-2008 17:23  Canada
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zokissima
Supreme tranceaddict



Registered: Dec 2004
Location: Toronto

quote:
Originally posted by Project-K
Each campaigns are supposed to feature relatively different "meta" gameplay elements which are incompatible with other races. For instance, in the terran campaign, you play as a mercenary - you spend much time talking to npcs, interacting with on-board computers and menus, accepting various missions, purchasing technologies, etc. None of that would really make sense from the zerg or protoss perspectives, so they're going to design an entirely different UI, focused around different features, different methods of storytelling, etc. Not to mention there's different models / environments for cutscenes.


http://www.gametrailers.com/player/41535.html


I am not going to speak of FMVs and so on, cuz they do take time. Creating a quality storyline and so on, sure, whatever. Typically, that stage is usually the first to be done in any game, and goes along with design, story boards, flow elements, and all that pretty atmospheric and engrossing gameplay stuff. But the different "meta" (as you called them) elements are programmatically the easiest thing to code, with respect to a game engine, and don't really take all that much time at all. The most complex part of development, in context to games, are the actual game engine. The rest is all filler. Thus, with all the dynamics of the game engine finished, since you'll be able to play the different races in multiplayer, the most difficult part is already done. Which again begs the question as to why they're really doing this. And two years in between releases to come up with a single-player campaign, running on the same engine? Please.

Old Post Oct-15-2008 18:31  Yugoslavia
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r5a
snake inverter



Registered: Dec 2003
Location: Toronto

Who the fuck cares. single player is for scrubs who get owned in mp.

as long as when whatever gets released has all 3 races fully playable for mp with bnet support then hell yea.

its so fucking awesome.

i played one of the blizzard devs and he steam rolled me with stalkers.
there is going to be such amazing plays and micro in this game. protoss is the easiest, Terran the middle and zerg by far the hardest race.

i love how the supply depots you can acutally lower down, makes blocking so much better now.

i also was testing out the claiming unlimited unit selection, and it was actually unlimited, i think i had 56 marines selected at once.
mass armies are gonna be a lot easier to mange now.

Old Post Oct-17-2008 20:28  Canada
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zokissima
Supreme tranceaddict



Registered: Dec 2004
Location: Toronto

quote:
Originally posted by r5a
Who the fuck cares. single player is for scrubs who get owned in mp.

I care, and there are others. Also, for the original SC, sole strategies and bnet strategies were completely different and incompatible.

Old Post Oct-18-2008 18:46  Yugoslavia
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