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| quote: | Originally posted by pkcRAISTLIN
No strategic zoom, no simulated projectiles, no units shooting on the move. Just doesn’t excite me. I really wish it did, dedicated PC products are few and far between these days but SC 1.5 doesn’t do it for me damn you supreme commander! |
Lots of interesting units that work together and against each other in really different ways instead of the same lame old supreme commander unit spam!
Infact a lot of the hard counters seem to have been toned down in starcraft 2.
| quote: | Originally posted by pkcRAISTLIN
got nothing to play, so ended up picking this up. nice and polished, wish i could zoom out though 
is there anywhere i can find a guide that explains the rock-paper-scissor relationship between units? the manual is fucking useless, as are the tutorials. |
Yeh it really is pretty good, and some cool custom maps (like the one's for warcraft 3) will be out soon for it.
Play the "challenge" maps... and click the help button during them. They teach you the basic counters of each of the races.
Some basic run downs:
PVT
Zeals>Marines
Marauders>Zeals (because of the slowdown upgrade) and stalkers because of the extra damage they do to them
However, price for price immortals are about equal to marauders or slightly worse... but they do a lot of damage to them. So you get your zeals to be hit while sniping enemy marauders with your immortal.
Immortal>Siege tank
Add in colossus with range upgrade (as owns small units)... but can be very easily sniped by marauders.
Add in Sentry for forcefield/damage reduction field
Possibly also use dark templar for harassment, however they can be fairly easily killed once detected
Add in high templar for support also maybe, psionic storm is still powerful, especially if the enemy doesn't have good micro.
For terran: Spam Marauders, with a equalish number of marines for support (especially if the enemy has voidrays) and snipe enemy colosii first, then sentries, then immortals.
Add medivac for support... especially if the enemy has high templar. Can also be useful for drops, I've seen a thor drop work well before.
Add raven for EMP which owns toss apparently
Maybe use reapers for harassment if the enemy isn't watching his probes closely
Note that vikings are roughly equal to voidrays(2-1 since they cost about half)... so make sure you have at least a 3/2 ratio if the enemy spams voidrays.
Units that don't see much usage:
Carriers: I think they're a bit underpowered in starcraft 2, I prefer voidrays really.
Battlecruiser: Owned by voidrays
Ghost: Don't really know why, but maybe could be useful for sniping enemy high templar or even immortals (snipe is a spell so ignore's the immortals shield)
Pheonix: Might be useful backup for voids if the enemy starts spamming vikings to counter your voids
Also EVERYONE SHOULD POST REPLAYS
and pkc should v.s. me
my char name is: Darkarbiter 265 (and for you Americans, I'm Australian so you can't add me yet)
Replays:
http://www.fileden.com/files/2006/10/29/328958/PVP%20beat%20philip.SC2Replay
http://www.fileden.com/files/2006/10/29/328958/PVP%20loss%20to%20gold%20player.SC2Replay
http://www.fileden.com/files/2006/10/29/328958/PVP%20loss%20to%20zeals.SC2Replay
http://www.fileden.com/files/2006/10/29/328958/PVP%20loss.SC2Replay
http://www.fileden.com/files/2006/10/29/328958/PVT%20win%20vs%20gold.SC2Replay
http://www.fileden.com/files/2006/10/29/328958/PVZ%20b%20silver%20with%20voidrays.SC2Replay
http://www.fileden.com/files/2006/10/29/328958/PVZ%20Silver%20beat%20with%20void%20rays%20to%20hatch.SC2Replay
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Last edited by Darkarbiter on Aug-03-2010 at 06:12
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