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MadforBrad, I don't really understand your point. RANN pretty much took the words out of my mouth when he pointed out that we hear logarithmically, meters are displayed logarithmically too, so its important to use that top 3 dB of dynamic range well, since its the most sensitive 3 db on the scale.
Whether or not the meters on DAWs are accurate, the fact remains that they ARE MORE accurate between -3 and 0 than between -9 and -3. Its because they're logarithmically scaled, which means that the top 3 dB represents more SPL range (in terms of particle displacement) than does the next 3 dB down.
Further, there is no headache involved in working this way, its easier, thats why we do it. I'm just pointing out that your conventional wisdom that you shouldn't clip channels and plugins, and should mix low to avoid doing so simply doesn't apply in the modern 32/64 bit age.
At the end of the day, my point is that you can work however you like in a 32 bit system, because you have enough resolution that you
1/ won't clip if you go over 0 BEFORE the master
2/ won't lose much resolution if you render 3 dB lower, as long as you render in 32 bit. BUT if you're rendering in 16 bit, you should definately normalise beforehand to make the most out of this slightly sloppy format.
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