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hm
lotsa good posts in this thread, i'm impressed
as for the success for halo (2, never played halo 1), everyone's right, its the multiplayer. expanding on that a bit though, its not just the fact that its really fun, i believe its largely due to the new game subtypes created by players. playing with just the presets fucking sucks, but tremors is one of the most fun games i've played, swat is great, hell even just regular ctf has some random but incredibly strong appeal.
honestly, for multiplayer, not much comes close. counterstrike probably, but only because of the large resources of additional user-created maps and games (gun-game etc)
oh and about gears of war, thats one game i really don't see the hype about. great fucking graphics, well designed, etc. however, aside from taking cover, the game played just like an average fps, not much else. like seriously, it didn't seem alllll that much different from having a game where all the barriers are slightly higher than your head when you just crouch normally. rainbow six: vegas has the hide behind shit thing, but worked waaaay better. gears of war multiplayer seriously got old in about one day, and the single player really didn't have much replay value at all :/
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