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RJT
last minute disco



Registered: Oct 2004
Location:

quote:
Originally posted by Fledz
Ahaha, you truly are terrible in every sense of the word. Jesus Christ, what kind of people they let out into the world


I'm just going to take that as an admission of your lack of intelligence/inability to respond intelligently to my posts. You asked me to clarify my position, so I did, so you see, it's you who's the one trying to dash off legitimate posts with a quick line, not me.

I don't know that I've ever seen someone try so hard to come off as intelligent as you have and fail so miserably. Well in.


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Old Post Feb-20-2008 15:55 
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pkcRAISTLIN
arbiter's chief minion



Registered: Jul 2002
Location:

this is why PC gaming is in the doldrums

quote:

IGN: There are a lot of RTS games being brought over to the console this year. Do you ever see the RTS being as big on the console as it is now on the PC?

Chris Taylor: Well one of the key things that is really affecting the economics and the success of gaming in general is piracy on the PC. So one of the reasons we'll see RTSs on the console is because people can't pirate it. That's why we're going to see a lot more of everything on the console. When you look at the sales of really hardcore games like Crysis and you think, "Wow, those games should have sold a lot more," you realize that's probably due in large part to piracy. And you realize that a game like Crysis would have done its true numbers if it had launched on console first.

It's just a good business decision to have your game of any kind on a console where you can't pirate it. When you start to refine the control system and you start to take away the barrier of the control system and you start to make that a non-issue, just like we did with first-person shooters, and it becomes more about the game experience and less about the interface, you start to go to the platform where the economics of where the gaming base is.

IGN: Recently there have been many attempts to bring the RTS genre over to the console. Do you think what people learn from that will affect how the PC RTS is made in the future?

Chris Taylor: Well, yeah, because if there's success on the console, people are going to stop making them on the PC because of my earlier point, what's happened on the PC with piracy. The economics are ugly right now on the PC. You're not going to see these gigantic, epic investments of dollars on the PC when it just doesn't work. The economics have to work. You're going to see those investments made on the console side and it's going to become a more console-centric investment. And then you're going to see them ported back over to the PC and that creates a different experience on the PC.

That's just wild, that's just some talking. That's not really any deep thinking on my part. That's kind of like wild speculation, but if I were to guess I don't see RTS games going away at all. People love them too much. They're too much fun. They're like first-person shooters. First-person shooters are obviously doing extraordinarily well on the console and they're not doing very well on the PC. I'm offering now a parallel to that for RTS games.

Right now, if you're a big shooter developer, you're going to lead on a console and you're going to do a PC SKU after. You're not going to be your projections and thinking about your market as your PC. You're going to be thinking about your market on the console. So you're going to focus all of your creativity around your control scheme of your console, your audience of your console, the age group that you're going after on your console and what features they want. You're going to cater to that audience…It's going to be market driven.

Right now it's up in the air, but right now the PC market is kind of voting with its dollars, if you will.


which is why im such an arsehole to thieving fuckwits that dont deserve to be playing games at all. way to go ruining it for those of us that take their gaming seriously.


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Old Post Feb-21-2008 03:20  Australia
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RJT
last minute disco



Registered: Oct 2004
Location:

quote:
Originally posted by pkcRAISTLIN
this is why PC gaming is in the doldrums

which is why im such an arsehole to thieving fuckwits that dont deserve to be playing games at all. way to go ruining it for those of us that take their gaming seriously.


Pretty much the entire point I was trying to make - it isn't the fact that there aren't quality games out designed for PC, it's the fact that there is this massive shift right now from porting PC titles to consoles, to porting console titles to PC's.

Sometimes it works - but more often than not it can be a messy transition, and if people continue to "vote with their dollars" the way the article posted (and which I asserted earlier) does, well you're just going to see less and less money allocated to even making these ports worthwhile.

It's a shame indeed - because there are undoubtedly genres of game for which the PC is a far better vessel than any console, but it's a reality of the industry right now.

And to comment frankly on a somewhat related issue, if any of you don't think the "casual" gamer is ruining life for those of us on consoles as well you're out of your fucking minds.

The industry in general right now scares me a bit, because though it's bigger than ever, developers are also starting to market to an audience that I feel less and less a part of.


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Old Post Feb-21-2008 05:58 
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pkcRAISTLIN
arbiter's chief minion



Registered: Jul 2002
Location:

quote:
Originally posted by RJT
And to comment frankly on a somewhat related issue, if any of you don't think the "casual" gamer is ruining life for those of us on consoles as well you're out of your fucking minds.

The industry in general right now scares me a bit, because though it's bigger than ever, developers are also starting to market to an audience that I feel less and less a part of.


oh yeah, i completely agree. the ease of console use makes them far more popular, but with popularity comes genericness and an aim for the lowest common denominator.

that said, i just read a small piece on how PC game sales actually GREW in 2007, so thats something a lil positive. of course MMOs probably made up a lot of that growth...


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Old Post Feb-21-2008 06:08  Australia
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RJT
last minute disco



Registered: Oct 2004
Location:

quote:
Originally posted by pkcRAISTLIN
oh yeah, i completely agree. the ease of console use makes them far more popular, but with popularity comes genericness and an aim for the lowest common denominator.

that said, i just read a small piece on how PC game sales actually GREW in 2007, so thats something a lil positive. of course MMOs probably made up a lot of that growth...


Yup. I'll try dig up the article I read on 1up a few months back, it basically showed PC game sales on the whole (including revenue from MMO's), and then showed revenue (including monthly fees) from MMO's as separate from all other PC software sold - it was a staggering difference.

Really a shame, because there really is only so much room in that market to begin with - and certainly not everyone without a console wants just MMO's.


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Old Post Feb-21-2008 06:18 
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pkcRAISTLIN
arbiter's chief minion



Registered: Jul 2002
Location:

but on a good note after a terrific, hard-fought win im in the top 400 forged alliance players in the world. not too shabby for a cretin!


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Old Post Feb-21-2008 07:00  Australia
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Project-K
JD ëtictsile



Registered: Feb 2007
Location: Laval, Quebec

Wow there are 400 FA players?



I keed I keed


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Old Post Feb-21-2008 12:41  Canada
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Philby
Statement: Die, meatbag!



Registered: Dec 2001
Location: Melbourne, Australia

why cant you pirate console games?


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Old Post Feb-21-2008 13:15  Australia
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Moongoose
Supreme tranceaddict



Registered: Apr 2003
Location: Celje, Slovenia

Of course you can, i dont believe that there is or was a game system that wasnt pirated at one point. Also unlike in ye oldie times when consoles were still messing about with cartriges, today all you need is a dvd burner and a mod chips and you can play anything.


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Old Post Feb-21-2008 14:24  Slovenia
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RJT
last minute disco



Registered: Oct 2004
Location:

The debate over whether or not it's possible is entirely irrelevant - it quite simply isn't anywhere near as easy to pirate software for a console as it is for the PC, and moreover (and get ready to cue your "console gamers are idiots" macros) the average console gamer is either:

A. Not going to understand how to, nor really have the desire to, modify their consoles to play pirated games.

B. Not will to risk a bricked system for free games.

There will never be the same issues with piracy on current generation consoles* as there are on PC's.

*By "Current Generation Consoles" I don't mean specifically this generations console, but rather consoles that are being developed for in a contemporary sense.

However, if anyone would like to argue the position that piracy is every bit as rampant and detrimental to the console business as it is to the PC gaming business, I could definitely go for a good laugh.


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Old Post Feb-21-2008 15:18 
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Moongoose
Supreme tranceaddict



Registered: Apr 2003
Location: Celje, Slovenia

I wouldn't argue that, but in the morning i can argue that piracy isn't the main problem in the pc gaming scene.


However before we argue anything can we agree on one thing. That there really isnt much difference between an average pc gamer and an average console gamer, i.e. they are both idiots.


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Old Post Feb-21-2008 19:49  Slovenia
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pkcRAISTLIN
arbiter's chief minion



Registered: Jul 2002
Location:

quote:
Originally posted by Project-K
Wow there are 400 FA players?



I keed I keed


haha! youre a cheeky cvnt! 5200+ ranked players last time i checked; that doesnt count people that only play custom games.

for a game this complex and requiring rather high specs thats pretty good imo!


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Old Post Feb-21-2008 22:00  Australia
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