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trunks1022
supreme vicodin addict

Registered: Jul 2003
Location: forest hills TA #?
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Mar-18-2008 05:52
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supervisor
tranceaddict
Registered: Dec 2007
Location:
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I have tried playing this game and it is good. Can't wait for the U.S version.
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i love listening to music and going shopping
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Mar-18-2008 12:35
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DiegoParra32
I love Techno
Registered: Jun 2007
Location: Orlando, Florida
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| quote: | Originally posted by Spam
Advanced Techniques have nothing to do with how competitive a game's future is. L-Canceling was an easy to use, obligatory button-mash, not an advanced technique, a retarded hamster could L-Cancel if you told them how. What removing it DOES do, however, is help balance the character line-up.
Wave-Dashing was a harder to pull off, game-balance ruining glitch that had no place in the game to begin with. Giving the already unbalanced character sheet an exploit for the top-tier characters to abuse just put those characters light-years ahead of the rest of the character line-up. I'm not interested in playing a game with 30 playable characters, and 4 that are capable of competing in a tournament atmosphere.
With the removal of both techniques, and L-teching while being hit is still IN, the character line-up becomes a lot more balanced, and gives competitive players many more options to choose from than Fox, Falco, Sheik, and Marth. So far it's pretty clear that Marth, Fox, Falco, Wolf, Pit, Diddy Kong, Pokemon Trainer, Olimar, Ike, Dedede, Meta Knight, Toon Link, Sheik and a whole bunch of other characters I can't even think of right now are all going to be competitive with eachother. That is a GOOD thing. Also, with wave-dashing removed, many MANY more players that were unable to compete in Melee because they weren't able to move their fingers fast enough to wave-dash properly are now going to be able to compete, which means MORE competition, not less.
The game feels a lot more like SSB64 than Melee, and that's a damn good thing as well, since I've always felt SSB64 was the better game. Oh yeah, and power characters actually knock opponents far enough away that it's WORTH using them!!! This is HUGE in the SSB community, because Speed has always, ALWAYS, (... always) trumped power in Smash Bros.
In the end, the removal of Wave-Dashing removes some of the skill from the game (which is replaced by a different skill-set, btw, not left with a giant skill-less void), but results in MORE competition because of it. If anything kills the competitive potential of Brawl, it will be the bullshit TRIPPING mechanic that's a pile of garbage and then some. Should have included an option to turn it off for sure. |
um, you can l cancel in 64 as well. and it does make it more competitive cuz then you have to combine tech skill along with mindgames. have you ever been to any mlg type events? if you didn't have all the techs down like 2nd nature you wouldn't even make it out of pools. but what seperated the best from the good was mindgames so i will agree that tech skill is not everything. Again if you think that tech skill does not matter or is "cheap" like so many people say I think you should play people like mango, korean dj and the likes and try to even take a stock off them. If that's not what your implying I apologize. Just frustrates me when people who are neighborhood heroes talk all this smack when they've never been to a national/huge tourney like pound, mlg events, etc.
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Mar-18-2008 13:48
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Spam
OMG Hai2U!

Registered: Dec 2004
Location: Mississauga, Ontario
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| quote: | Originally posted by DiegoParra32
um, you can l cancel in 64 as well. and it does make it more competitive cuz then you have to combine tech skill along with mindgames. have you ever been to any mlg type events? if you didn't have all the techs down like 2nd nature you wouldn't even make it out of pools. but what seperated the best from the good was mindgames so i will agree that tech skill is not everything. Again if you think that tech skill does not matter or is "cheap" like so many people say I think you should play people like mango, korean dj and the likes and try to even take a stock off them. If that's not what your implying I apologize. Just frustrates me when people who are neighborhood heroes talk all this smack when they've never been to a national/huge tourney like pound, mlg events, etc. |
I'm saying that because wave-dashing, a difficult maneuver for even some serious gamers to pull off at a high-skill level, is gone... It increases the talent pool, because players who were otherwise GREAT players, no longer have to wave-dash to compete. L-Canceling WAS in SSB64, and in fact, was even easier. That doesn't change the fact that it ruined game balance and was also so easy that it seemed like an obligatory button-mash, not a skill move.
You said that it's future as a competitive game looks bleak. Implied that, for a competitive pool to exist, difficult ATs must be present in the game. I'm saying that since more people can now compete at the highest level, the pool of competition is larger, and thus more competitive. I'm also sure that some players who knew how to wave-dash, and won more games because of it, may not ALSO be the high-skilled players in Brawl, because Brawl demands that a different skill-set be mastered, tricky mind-games and perfect spacing + timing for attack execution are more important, because you no longer have the wave-dashing retreat option if you screw up, nor do you have it available as an approach, so your opponent's defensive options are greater, and thus you must become much better at causing mistakes. It also requires that, because more characters are tournament viable, you be well-practiced at facing many more characters than melee required, each with their own subtle differences in attack speed, movement speed, power, floatiness, attack-priority and general overall strategy (Link's projectile game, Pit's Arrow Spam, Olimar's keep-away, Fox's offensive shine, etc. etc.). With more characters viable, more players will feel more motivated to master their favourite character and compete with it, which increases the player-pool even more.
So in a nutshell, what I'm saying is L-Canceling doesn't matter because it's just a change in the mechanics, we're all still on equal footing. Removing wave-dashing helps to level the playing field, and changes the overal strategy of the game, but does NOT lessen the competitive potential of the game, in fact, it probably increases it's competitive potential. And finally, that the removal of both ATs helps to balance the character sheet, which will attract and hook more players to the game.
___________________
Captain Planet is gey.
Water, Fire, Earth, Wind, Heart???
These forces are supposed to combine to create Captain Planet?
Bullshit.
Those forces combine to create a soaking, boiling mudstorm on Valentine's Day.
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Mar-18-2008 14:55
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DiegoParra32
I love Techno
Registered: Jun 2007
Location: Orlando, Florida
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| quote: | Originally posted by Spam
I'm saying that because wave-dashing, a difficult maneuver for even some serious gamers to pull off at a high-skill level, is gone... It increases the talent pool, because players who were otherwise GREAT players, no longer have to wave-dash to compete. L-Canceling WAS in SSB64, and in fact, was even easier. That doesn't change the fact that it ruined game balance and was also so easy that it seemed like an obligatory button-mash, not a skill move.
You said that it's future as a competitive game looks bleak. Implied that, for a competitive pool to exist, difficult ATs must be present in the game. I'm saying that since more people can now compete at the highest level, the pool of competition is larger, and thus more competitive. I'm also sure that some players who knew how to wave-dash, and won more games because of it, may not ALSO be the high-skilled players in Brawl, because Brawl demands that a different skill-set be mastered, tricky mind-games and perfect spacing + timing for attack execution are more important, because you no longer have the wave-dashing retreat option if you screw up, nor do you have it available as an approach, so your opponent's defensive options are greater, and thus you must become much better at causing mistakes. It also requires that, because more characters are tournament viable, you be well-practiced at facing many more characters than melee required, each with their own subtle differences in attack speed, movement speed, power, floatiness, attack-priority and general overall strategy (Link's projectile game, Pit's Arrow Spam, Olimar's keep-away, Fox's offensive shine, etc. etc.). With more characters viable, more players will feel more motivated to master their favourite character and compete with it, which increases the player-pool even more.
So in a nutshell, what I'm saying is L-Canceling doesn't matter because it's just a change in the mechanics, we're all still on equal footing. Removing wave-dashing helps to level the playing field, and changes the overal strategy of the game, but does NOT lessen the competitive potential of the game, in fact, it probably increases it's competitive potential. And finally, that the removal of both ATs helps to balance the character sheet, which will attract and hook more players to the game. |
hehe. I get ya. Your right though on one point. It is more competitive for more people since advanced techs don't narrow down the field of elite. So in the sense that "more" people can compete on a balanced level, yes it is more competitive. I meant competitive as in reaching higher levels of skill in the game due to the combination of tech skill along with mindgames. So in my opinion it is not more competitive in regards to skill b/c the playing field is more balanced, but I dont know if thats the best wording for what I mean. In any sense, what I'm basically saying is that the game is a lot more noobified than it was before and its pretty much anyones game now as it is relatively easier to get better with anyone than it was before.
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Mar-18-2008 21:54
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Spam
OMG Hai2U!

Registered: Dec 2004
Location: Mississauga, Ontario
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| quote: | Originally posted by DiegoParra32
hehe. I get ya. Your right though on one point. It is more competitive for more people since advanced techs don't narrow down the field of elite. So in the sense that "more" people can compete on a balanced level, yes it is more competitive. I meant competitive as in reaching higher levels of skill in the game due to the combination of tech skill along with mindgames. So in my opinion it is not more competitive in regards to skill b/c the playing field is more balanced, but I dont know if thats the best wording for what I mean. In any sense, what I'm basically saying is that the game is a lot more noobified than it was before and its pretty much anyones game now as it is relatively easier to get better with anyone than it was before. |
The best players at the style of game that Brawl demands will still be the best. I think what you're saying is that the game lacks Melee's requirement for 'raw' skill. Wave-dashing is what I like to refer to as a 'raw' talent, because if you can move your fingers fast enough, you're set. Brawl demands a much more important mental element, the ability to play a disciplined, careful game less dependant on raw physical skill, and more dependant on the mental side of the game. This is typical of a defensive-focused game. In the end, the void of skill left behind by wave-dashing is replaced by the requirement to be even better at mind-games, and having the discipline to wait for your opponent to make a mistake, or force them into a mistake. So in my opinion, it doesn't take less skill overall, just a DIFFERENT (in Brawl's case, a much more mental, disciplined game must be mastered) skill set has to be honed.
___________________
Captain Planet is gey.
Water, Fire, Earth, Wind, Heart???
These forces are supposed to combine to create Captain Planet?
Bullshit.
Those forces combine to create a soaking, boiling mudstorm on Valentine's Day.
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Mar-19-2008 11:18
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