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| quote: | Originally posted by DiegoParra32
um, you can l cancel in 64 as well. and it does make it more competitive cuz then you have to combine tech skill along with mindgames. have you ever been to any mlg type events? if you didn't have all the techs down like 2nd nature you wouldn't even make it out of pools. but what seperated the best from the good was mindgames so i will agree that tech skill is not everything. Again if you think that tech skill does not matter or is "cheap" like so many people say I think you should play people like mango, korean dj and the likes and try to even take a stock off them. If that's not what your implying I apologize. Just frustrates me when people who are neighborhood heroes talk all this smack when they've never been to a national/huge tourney like pound, mlg events, etc. |
I'm saying that because wave-dashing, a difficult maneuver for even some serious gamers to pull off at a high-skill level, is gone... It increases the talent pool, because players who were otherwise GREAT players, no longer have to wave-dash to compete. L-Canceling WAS in SSB64, and in fact, was even easier. That doesn't change the fact that it ruined game balance and was also so easy that it seemed like an obligatory button-mash, not a skill move.
You said that it's future as a competitive game looks bleak. Implied that, for a competitive pool to exist, difficult ATs must be present in the game. I'm saying that since more people can now compete at the highest level, the pool of competition is larger, and thus more competitive. I'm also sure that some players who knew how to wave-dash, and won more games because of it, may not ALSO be the high-skilled players in Brawl, because Brawl demands that a different skill-set be mastered, tricky mind-games and perfect spacing + timing for attack execution are more important, because you no longer have the wave-dashing retreat option if you screw up, nor do you have it available as an approach, so your opponent's defensive options are greater, and thus you must become much better at causing mistakes. It also requires that, because more characters are tournament viable, you be well-practiced at facing many more characters than melee required, each with their own subtle differences in attack speed, movement speed, power, floatiness, attack-priority and general overall strategy (Link's projectile game, Pit's Arrow Spam, Olimar's keep-away, Fox's offensive shine, etc. etc.). With more characters viable, more players will feel more motivated to master their favourite character and compete with it, which increases the player-pool even more.
So in a nutshell, what I'm saying is L-Canceling doesn't matter because it's just a change in the mechanics, we're all still on equal footing. Removing wave-dashing helps to level the playing field, and changes the overal strategy of the game, but does NOT lessen the competitive potential of the game, in fact, it probably increases it's competitive potential. And finally, that the removal of both ATs helps to balance the character sheet, which will attract and hook more players to the game.
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Captain Planet is gey.
Water, Fire, Earth, Wind, Heart???
These forces are supposed to combine to create Captain Planet?
Bullshit.
Those forces combine to create a soaking, boiling mudstorm on Valentine's Day.
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