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music2dance2
Supreme tranceaddict
Registered: Jul 2001
Location: U.K.
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There's some good advice in here for you mate. As others have said get the basics down donw worry about tweaking everything to start with. Then later move through the track and make changes.
I guess everyone works different. Ive had that problem in the past I still do from time to time, I need to change my work flow. Ive been working on a bassline for a track for to long now on a my current track. I guess you have to make yourself work differently and if you sway towards this keep forcing yourself not too.
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May-15-2008 11:34
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music2dance2
Supreme tranceaddict
Registered: Jul 2001
Location: U.K.
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Indeed, get tracks done regardless. As time goes on your standard will improve anyway.
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May-16-2008 19:38
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cybernetica
Captain Insano

Registered: Oct 2004
Location: Cologne, Germany
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I think this is a very interesting thread, I really enjoyed reading this one.
- I start with kick and bass like most do, then add some percussion, next I add some sounds, synthlines, melodies, pads etc. I dont care about the arrangement at that point.
- I build up the climax of the track first with the maximum amount of drive and many different elements playing at once. If I didnt save yet, I save that first stage of the track.
- Also I bounce any synth to wav. Most of the time a 16 bar thing.
- I start arranging stuff, build up and build down the track from that climax.
- Now I work on any section in detail, use my synthline wavs and maybe create some new ones.
- process a sound, and save it. repeat as often as you like. Its been probably the most useful hint I've ever gotten (for example the famous DnB producers Noisia use this technique).
- My idea when making sounds, since I come from the psy department so I am looking for really weird Sci-Fi sounds, is to fuck them up with as many FX as possible. This means I process a synthline I rendered before through a shitload of FX, slice and cut it up, and render again. Bouncing to wav is an important part of my working process, not only to save cpu load, but also to give me new inspiration. I have a lot of samples from previous tracks I load in my new tracks so I can mess around with them until they sound like something totally different.
- So I arrange the sounds for every part from intro to outro in detail. Having a lot of versions originating from the same sound, but all processed in a different way ensures I have variation in my sounds. Probably enough to ensure its enough to keep a track of at least 7 minute length interesting.
- In the end I add some FX, try to make some good transitions etc.
- During the whole process I try to save as often as possible, so if I made a kickass sound I deleted later on, I can just go back to the stage where that piece was included. So I guess a good general advice would be to save as often as possible, either a wav or the whole project file.
___________________
Cybernetika albums (free DL): Atropos (2009) | Nanospheric (2008) | Neural Network Expansion (2007) | Promo #1 (2006) | Paralysis (2005)
homepage: http://www.cybernetika.de
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May-16-2008 23:53
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DjAyTeKnOtRoNiC
tranceaddict
Registered: Apr 2008
Location: Hard TEkno
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| quote: | Originally posted by cybernetica
| Sweet thanks for your advice, i really liked the idea of rendering to wavs i am going to start that probably. I think it will let me focus on all the sounds instead of endlessly tweaking one. And then when the song is done maybe do some minor tweaks. Once again thank you.
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HARD TEKNO
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May-16-2008 23:58
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