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| quote: | Originally posted by Spam
It's very easy to knock R* for that when they removed incredible game content for the sole purpose of making the game have PRE77Y PIKTARZZ!!!
The desire for pretty graphics in place of a more immersive and enjoyable gaming environment is the #1 for the decline in the overall quality of video-games in the current generation.
Luckily, once the pretty pictures have been developed, then content is added in a sequel, and sometimes it works out to be a masterpiece! |
Agreed, though when I said 'visual detail', I was trying to separate my remark away from just saying 'good graphics'. The people walking around, birds flying in the sky, every building individually and uniquely presented...I mean, I felt like I was in a real city. Now that's what I was talking about, and for R* to be able to pull all of that off is absolutely amazing.
But yes, if gameplay takes a hit, there should be some criticism. Yet in my experiences with playing the game, I can hardly find things to dislike. The disclusion of taxi driving is strange, but beyond that, I think everyone was just spoiled with San Andreas and how there was so much to do.
With GTA4, R* had to construct an entirely new graphics engine (all of the previous 3-D GTA's were built on the same model)...to expect them to successfully do that AND pack the game full of the same amount of content as San Andreas...well, I think that's asking a little too much.
Which is why your last sentence in your post is spot on...the sequels to GTA4 will be filled with shit to do, because the visual foundation has already been set.
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