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| quote: | Originally posted by pkcRAISTLIN
nope! seriously, i took to Q3 like duck to water and it always felt perfect. its the only game i consider myself pretty good at.
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Honestly, I'm the same way, gaming has always felt natural to me, and I've always been able to adjust to different game speeds. UT and Q3A felt like Doom on steroids (to be honest, Doom actually may have been faster, like Cocaine mentioned), which was awesome for me. Man, all this talk of these two games makes me wanna reinstall them immediately. Ya know what, bottle of cheap vodka and some orange juice...I think I know what I'm doing tonight.
/nerd
| quote: | Originally posted by pkcRAISTLIN
what are UT3 and TF2? maybe UT and Q3 were so goddamn good that nobody feels like its necessary/possible to make new ones? carmack reckons Q3 is still the best title id have done, and i tend to agree. |
I should be hit in the head for forgetting about the UT sequels. I guess I was only thinking of Quake 4, which was slowed down when compared to Q3. Then again, they are really two different types of games...one focuses on the single player, with a tacked on multiplayer aspect (Q4), while the other focuses on multiplayer, with a tacked on single player aspect (Q3).
TF never really seemed like a twich shooter. Yes, it was faster paced than most, but I didn't think it came nearly as close to the speeds as the UT games or Q3A. But if you consider it to be among the twitch genre, I'll level with you and agree.
And regarding your statement on maybe developers believed Q3A/UT were so good that making more twitch shooters was unnecessary...well, that's also a realistic possibility. But I wouldn't put that as the most probable; usually in a business situation, the most popular of games are copied and rehashed. I feel that UT and Q3A had their own thing going, with no copycats to be heard of. I find this to be rather strange...or maybe games like Halo started to come along, were MORE popular than UT and Q3A (which is true if you look at the situation from a sales perspective), and developers decided to copy that instead.
Please, if I'm forgetting some big-name twitchers, name them, I just can't think of any right now.
| quote: | Originally posted by Fledz
Maybe it's the fact that RTS is so much harder to get into than FPS? FPS just purely is more "fun" in short bursts and is easier to pick up than an RTS. |
Agreed 100%. Strategy games require a whole new level of thinking, whereas with an FPS, its basically learning the controls, and thats that. An RTS requires learning the controls, then learning the unit types, building types, best tactics to use in certain situations....I mean that isn't even scratching the service. Simply put, RTS's are usually harder than FPS's.
| quote: | Originally posted by Cpt.Cocaine
Well, my complaint isn't that you can't do anything, it's that when I play it, I'm constantly feeling restricted by the game. Like I want to do all this cool stuff but it's saying "nope, you can't do that here". |
I see your point. I just tend to look at games as each in their own. Take Ghost Recon for example...you can't blast a rocket into the ground, hurling you into the air..you would die. That's because the game is aiming to be realistic. With that in mind, I don't look at those features as 'restrictive', but really just in line with the rules of THAT game alone. That's how I see Halo...not in the 'realistic' sense (oh god no, jumping in the air, shooting people in the head? haha), but that it has its own rules and that everyone has to play within those boundaries.
Maybe games like Q3A just spoiled and jaded us, making all other FPS's seem all the more restrictive.
| quote: | Originally posted by Cpt.Cocaine
That's true, and for that reason, I personally don't believe deathmatch works in wide open spaces. |
Now here's something we can both wholeheartedly agree on. Whenever I play Halo, its almost always CTF, maybe a little King of the Hill thrown in there. Team King of the Hill that is. I'm always into the team aspect of the game. Sure, deathmatch can be fun, but in the more open levels just as Sidewinder or Blood Gulch, the game gets frustrating.
Deathmatch = close-corridors
Team games = open-spaces (and close-corridors, they both work here)
And I won't deny that team games work extremely well in UT (never played a team game in Q3...even though I own the Team Arena expansion, I never got around to playing it)...playing CTF in Facing Worlds is as good as it gets.
| quote: | Originally posted by Cpt.Cocaine
I think there are a ton of reasons why games have gotten so much slower. There's the casuals you have to appeal to. Then there's the fact that most of these are coming out for consoles and you have to make a gamepad viable - their pc versions are often lazy ports. Realism is also a big deal these days, and I really wish people would get over it so we can finally have fun games again.
That being said, I think quake/UT could stand to be even faster. I loved how in DOOM, you could run as fast as your own rockets. Also, back in '97, there was Jedi Knight (not many people have played the first one it seems). In that game, you could run so fast if you hit a wall you'd kill yourself. You could jump so high you had to find a higher platform to land on if you didn't want to break your legs. But boy was it fun. |
Your point regarding the casual market is probably the best bet. Simply put, most people don't have the reflexes to compete against the experienced Q3A or UT folk. So, the game slows down. The casuals enjoy this (as evident with games like Halo), while the hardcores get frustrated (as evident with all the criticism Halo receives).
That is why we don't see games like Jedi Knight and Doom anymore. Hell, compare Doom 3 to Doom 2. Not the graphics of course, but the gameplay. Completely different.
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