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RichieV
Supreme tranceaddict



Registered: Aug 2003
Location:

quote:
Originally posted by cronodevir
700$ and I can build a PC that will last for the next 8 years, without needing to upgrade.


I think it is hard to understand because you aren't familiar with certain genres of music that , when done on a computer, require enormous amounts of ram. Again , you are right , i don't need it. I could just bounce but it is about workflow. Time is money . And 700$ is just not alot of money for all the time it saves.

Old Post Apr-18-2009 20:11  United States
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Subtle
Subreme tranceaddict



Registered: Nov 2002
Location: Urban Shakedown

quote:
Originally posted by RichieV
made an edit above

yes it is the later generation 8 core mac pro.
The ram was not that expensive. About 700$ for 16 gigs.
Very nice, well at least you seem to have use for it.

I would not mind having 8 GB myself but im on XP for the moment so. =P

Yeah RAM is cheap as hell nowadays, i remember a few years ago when i slashed out over 100 euro for a DDR 512 MB`er.


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Old Post Apr-18-2009 20:12  Norway
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Subtle
Subreme tranceaddict



Registered: Nov 2002
Location: Urban Shakedown

quote:
Originally posted by RichieV
I think it is hard to understand because you aren't familiar with certain genres of music that , when done on a computer, require enormous amounts of ram. Again , you are right , i don't need it. I could just bounce but it is about workflow. Time is money . And 700$ is just not alot of money for all the time it saves.
I know one of the big composers Zimmer or something, has a room stacked with computers to be able to run his shit.


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Old Post Apr-18-2009 20:14  Norway
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cronodevir
Me.



Registered: Jul 2006
Location: Bum Fuck Nowhere

I don't know. Ive done an orchestral piece [nothing ground breaking] and I didn't get anywhere near 20GB.

Sorry RichieV, but your going to have to show me some songs :P 20GB of ram better sound fucking awesome :P Or i'm going to call you fail :P I better orgasm 12 times. Or Yeah, you fail :P

All I can think is the samples are an insanely high bit rate and thus high size. Or your layering millions of sounds or something. 20GB of Ram you could load Crysis 8 times [the whole .exe and all .dlls and content] and play all of them at once and they would still give 60fps.


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Last edited by cronodevir on Apr-18-2009 at 20:20

Old Post Apr-18-2009 20:15  United States
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DJ RANN
Supreme tranceaddict



Registered: May 2001
Location: Hollywood....

Chrono - you have no idea what you;re talking about.

20gigs can be quite common place for even small film scoring/orchestral projects. I can name three close friends who all have far larger systems than that at home to work on small scoring projects, let alone in their studios. Fuck, their assistants have bigger systems than that.

I'm a score engineer and we run several fully maxed out PTHD rigs for a single mix session, let alone what the composers use with their full libraries.

8/16 gigs is basically starting point, but they don't do it in one computer - most of them run secondary arrays (of giga's for each string section (etc.)) and some (the big composers) have networked arrays of custom built server grade PC's just providing samples for composition. You have to realise that sample libraries are huge and to have them all ready to play takes an incredible amount of RAM - they can't be HD based like games are because of the lag.

You also keep referencing games in several threads - sorry, but it's not the same thing as audio - graphics reliant benchmarks have no gravity or use to compare to audio. Yes, they both require CPU in it's most general/basic form, but work in very different ways and depending on how you graphics processor works, not mention the rest of your system (including the differences of audio drivers etc.), cpu load varies incredibly between the two forms of processing. As above, you don't have every possibility of every move in a game loaded in to ram just so you can play it.

By the way richie; nice samples - those are the good ones......

Old Post Apr-18-2009 20:41 
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RichieV
Supreme tranceaddict



Registered: Aug 2003
Location:

quote:
Originally posted by cronodevir
I don't know. Ive done an orchestral piece [nothing ground breaking] and I didn't get anywhere near 20GB.

Sorry RichieV, but your going to have to show me some songs :P 20GB of ram better sound fucking awesome :P Or i'm going to call you fail :P I better orgasm 12 times. Or Yeah, you fail :P

All I can think is the samples are an insanely high bit rate and thus high size. Or your layering millions of sounds or something. 20GB of Ram you could load Crysis 8 times [the whole .exe and all .dlls and content] and play all of them at once and they would still give 60fps.


the reason for such size involve the static nature of the librairies. To make something sound realistic, you have to continually switch articulations. Now you could just bounce everything or actually load all the articulations used and just map the midi triggering.Imagine this done for each section of an orchestra and you will start to realise why it takes so much ram.

This is one issue. The other issue is that the librairies don't particularly sound that well so you constantly have to blend different librairies together to get a sound that is realistic. Imagine it was like creating a kick from different kicks to get the one that sounds just right. Now imagine that on a scale that is exponantially bigger.

I am surprised that someone with such strong opinions, something i would attribute to confidence and experience and inevitably a professional, would have such a hard time understanding the need for such specs especially considering how normative they are. I am pretty sure 16 gigs of ram is the entry level norm for people that do orchestral mock ups.

Old Post Apr-18-2009 21:03  United States
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EddieZilker
This is the dance.



Registered: Jan 2009
Location: Marijuana Sex Camp

quote:
Originally posted by DJ RANN
Chrono - you have no idea what you;re talking about.


It's almost as though every post you make, Chrono, is designed to contain information which is wrong and subject to being torn asunder on a multitude of levels.

Old Post Apr-18-2009 21:05  United States
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RichieV
Supreme tranceaddict



Registered: Aug 2003
Location:

i have no idea why he keeps bringing up video game references.

Old Post Apr-18-2009 21:28  United States
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EddieZilker
This is the dance.



Registered: Jan 2009
Location: Marijuana Sex Camp

quote:
Originally posted by RichieV
i have no idea why he keeps bringing up video game references.


I'm hazarding a guess on his reasoning - that already seems thoroughly debunked - and that is because he's been shopping for computers and, when you're looking for top of the line, inevitably a great deal of marketing I've run across, on-line, is targeted towards computers specifically built for video games.

Many of them tout processor over-clocking capability as a selling point with the same concepts of performance enhancements in video games being reasoned, by cronodevir, as applicable to DAWs. Perhaps he is also a video game enthusiast which, applying such logic, kind of kills two birds with one stone.

Old Post Apr-18-2009 21:52  United States
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DigiNut
You kids get off my lawn!



Registered: Dec 2002
Location: Toronto, Self-proclaimed Centre of the Universe

quote:
Originally posted by EddieZilker
It's almost as though every post you make, Chrono, is designed to contain information which is wrong and subject to being torn asunder on a multitude of levels.

Not only that, but it always comes across as juvenile bragging. Not even the kind of arrogant boasting you hear from some people about how they drive a fancy sports car or travel all around the world, but the idiotic obviously-phoney "my dad could beat up your dad" or "I fucked 36 hot babes last week".

Honestly, buddy thinks he can recreate any sound in 3xOsc? Riiiight. What about sounds with more than 3 oscillators?


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Old Post Apr-18-2009 23:31  Canada
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EddieZilker
This is the dance.



Registered: Jan 2009
Location: Marijuana Sex Camp

quote:
Originally posted by DigiNut
Honestly, buddy thinks he can recreate any sound in 3xOsc? Riiiight. What about sounds with more than 3 oscillators?


As long as he layers multiple instantiations, pretty soon he'll be able to replicate the London Phil Harmonic, recorded in the Boston Symphony Orchestra's Symphony Hall, using nothing but Stradivarius violins with only 1GB of RAM and an over-clocked Pentium II.

Old Post Apr-18-2009 23:42  United States
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DigiNut
You kids get off my lawn!



Registered: Dec 2002
Location: Toronto, Self-proclaimed Centre of the Universe

quote:
Originally posted by EddieZilker
As long as he layers multiple instantiations, pretty soon he'll be able to replicate the London Phil Harmonic, recorded in the Boston Symphony Orchestra's Symphony Hall, using nothing but Stradivarius violins with only 1GB of RAM and an over-clocked Pentium II.

Pansy. I can do it on a 486 running Windows 3.1 by drawing the waveform in Microsoft Paint and saving it as a .wav file. The whole process takes 12 minutes for every millisecond of audio but who cares about latency anyway?


___________________
My party schedule:
2009-02-21 - DJ Attention @ I'm So Popular
2009-06-18 - DJ Annoying @ People Need To Know Where I'll Be
2012-11-32 - DJ Insufferable ɸ Or At Least the Stalkers I Complain About
2048-06-66 - Spastic & Whocares Although I'm Actually Flattered
9999-45-81 - Tweaker Gimp I Probably Won't Even Go To This But I Have To Make Sure I Fill Up All The Available Space Here

Old Post Apr-19-2009 00:11  Canada
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TranceAddict Forums > DJing / Production / Promotion > Production Studio > What kind of performance boost can I expect with this upgrade?
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