 |
|
|
|
 |
cronodevir
Me.
Registered: Jul 2006
Location: Bum Fuck Nowhere
|
|
|
I don't know. Ive done an orchestral piece [nothing ground breaking] and I didn't get anywhere near 20GB.
Sorry RichieV, but your going to have to show me some songs :P 20GB of ram better sound fucking awesome :P Or i'm going to call you fail :P I better orgasm 12 times. Or Yeah, you fail :P
All I can think is the samples are an insanely high bit rate and thus high size. Or your layering millions of sounds or something. 20GB of Ram you could load Crysis 8 times [the whole .exe and all .dlls and content] and play all of them at once and they would still give 60fps.
___________________
i'm the alchemist without the cyst without a doubt out of the mist
dig out the grout expose the pest to take it out without the rest
they will attest my patients restorations from the best
i'm from the west i'm not an acmeist only the alchemist
Last edited by cronodevir on Apr-18-2009 at 20:20
|
|
Apr-18-2009 20:15
|
|
|
 |
 |
DJ RANN
Supreme tranceaddict
Registered: May 2001
Location: Hollywood....
|
|
|
Chrono - you have no idea what you;re talking about.
20gigs can be quite common place for even small film scoring/orchestral projects. I can name three close friends who all have far larger systems than that at home to work on small scoring projects, let alone in their studios. Fuck, their assistants have bigger systems than that.
I'm a score engineer and we run several fully maxed out PTHD rigs for a single mix session, let alone what the composers use with their full libraries.
8/16 gigs is basically starting point, but they don't do it in one computer - most of them run secondary arrays (of giga's for each string section (etc.)) and some (the big composers) have networked arrays of custom built server grade PC's just providing samples for composition. You have to realise that sample libraries are huge and to have them all ready to play takes an incredible amount of RAM - they can't be HD based like games are because of the lag.
You also keep referencing games in several threads - sorry, but it's not the same thing as audio - graphics reliant benchmarks have no gravity or use to compare to audio. Yes, they both require CPU in it's most general/basic form, but work in very different ways and depending on how you graphics processor works, not mention the rest of your system (including the differences of audio drivers etc.), cpu load varies incredibly between the two forms of processing. As above, you don't have every possibility of every move in a game loaded in to ram just so you can play it.
By the way richie; nice samples - those are the good ones...... 
|
|
Apr-18-2009 20:41
|
|
|
 |
 |
|  |
All times are GMT. The time now is 21:06.
Forum Rules:
You may not post new threads
You may not post replies
You may not edit your posts
|
HTML code is ON
vB code is ON
[IMG] code is ON
|
|
|
|
|
|
Contact Us - return to tranceaddict
Powered by: Trance Music & vBulletin Forums
Copyright ©2000-2026, Jelsoft Enterprises Ltd.
Privacy Statement / DMCA
|