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| quote: | Originally posted by nrjizer
At some point JBJ you have to let go of the pressure.
It's kind of a fucked up catch 22. You want to be making quality music, but it's your relentless drive that is also your hinderance. I've experienced a lot of the same frustrations. Within 4 months of buying Logic and making a serious committment to production, I had created a track that ended up being signed. It's no crown jewel of a track, but it's solid tune and it received positive feedback from some respectable and fairly well known names. After that track was signed, I expected my production output and quality to just go up linearly from that point. That was a year and a half ago.
Instead, the opposite happened. Expectations turned into pressure, and pressure turned into stagnation. In retrospect, I see that I was able to create that track becuase I had absolutely zero expectations at that time of creating anything that would be signed. After all, I was only 3-4 months into the game. As such, there was no pressure involved in writing it, and I was able to simply finish it and be content with it. I was quite suprised when it got picked up.
Looking back at the last year and a half of my attempted productions, I can not only see a steady improvement in the overall quality and competence of my compositions, but I can pick out a few stalled out projects that were actually pretty damn good. I was unable to see this at the time, however, because I was too busy comparing my tunes to those of my musical heroes. If you're climbing a mountain and you're solely fixated on the top, then you're unable to actually see just how far you've really come.
That soundcloud track I posted on the Ishboard was the first thing I've actually been able to flesh out into a full length, start to finish musical expression in a long, long time. It was composed entirely from scratch in the span of 3.5 hours. I had been working on a groove for the past 2 weeks that had completely stalled out, and out of frustration I decided that I was just going to open a new project file and try something else. Within about 60 seconds of noodling I had come up with that bass pattern, and the rest I just completely cranked out without any real expectations. It was only when I was finished that I was able to listen to it and realize that I had actually created something that was (relatively) good. It wouldn't have happened had I not just let my creativity flow without hinderance (This is the track, if anyone's curious).
Remove your expectations and pressures. This includes the pressure of trying to write something that you or anyone else could spin. Just make music. You're not going to reach the quality level of your musical heroes if you don't allow yourself the time and space to develop as an artist. |
Nice post nrjizer. I'll tell my early non success version. I've been making electronic music as far back as 3-4 years ago that might have done great things if I had sent them out, however I just put them aside and went onto the next project thinking they were'nt good enough to send out. Of course they were'nt good enough to send out from sound quality perspective, because I had little engineering knowledge at the time, and most of the quality labels I was looking into had a high standard in sound. Still, I was having fun making music and learning what I could, and at the same time too critical of myself to want to send anything out. Creatively, I was happy with the arrangements, sound choices, melodies, grooves, and expression that I was getting accross with the music I was making, again the sound quality was holding me back from actually figuring something was worth sending out. So this led to me just stockpiling some nice tracks, while keeping an unsure of their value and hungry attitude. So, I never sent them out and had no accomplishments, nothing to sit back on, just the idea to keep building my craft, while keeping the idea that better sound engineering skills and equipment will come along the way. Virtually everyday, I would wish I had a sound engineer for the past 4 years, or even better a nice studio to work in and do it myself.
Fast forward a bit with improved sound engineering skills over the years, I picked a MOTU 828 MKII and some KRK monitors, thinking they would improve my sound enough to be worth sending some demos out. And thats what exactly they did for me. Though they did'nt necessarily improve my sound, it was more a placebo effect than a big improvement in sound quality, because my mixing skills at this point had gotten quite decent. That placebo effect (thinking the MOTU would improve my sound a lot) allowed the confidence to send my music to a few labels. About a month into sending to a few labels, one of those labels was Rebirth, they signed the first EP 'Deeply Rooted', which has gotten nice feedback so far, some top 10 chartings, and radio play. Now i'm investing more in my sound quality to bring it up to par with my creative side. Pushing to get my sound up to par with top producers out there at the moment, so i've already set a few new goals. I took the long road, HAD to build my craft. Now enjoying some success, but importantly a hardened craft asset that could take me places, starting with Rebirth.
So whats the motto? Keep working, keep developing your craft (with the ideal that you can keep improving),don't give up if your passionate about it.
Daze Deten
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commercial and underground electronic music (house/techno/trance/other) will surpass today's hip hop/pop/rock/country in worldwide interest...if it has'nt already.
Last edited by Kismet7 on Sep-19-2009 at 00:12
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