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| quote: | Originally posted by DJ Shibby
It just seems to ooze so much pseudo-academic pretension that I can't even bring myself to read it. |
It's actually not very academic or pretentious at all. It does like to name-drop however, but it's pretty clear-written.
good thing I posted this to my own forum:
What I got out of the article more than anything was that how little has actually changed in terms of electronic music development and progression in the last ten years.
Take a block of time 10 years long. From 87 to 97. Look at all the changes. In 87, there was house, techno, rap and electro, and ebm for the rivetheads. Sampling was still a primitive technique, as the Justified Ancients of Mu Mu were about to demonstrate. People were just starting to twist the knobs on the 303. Rave hadn't even entered the lexicon yet. NO ONE heard of ecstasy.
In 10 years, the scene explodes. It divides--trance, jungle, happy hardcore, IDM, NRG, Goa/Psy, and all their subgenres develop sub-cultural identities, scenes, and parties all to themselves, each one bursting with its own eclectic creative energies, vibe, and social customs. Music goes digital, then it goes to the internet. Everyone tries to sample everything.
Now, take a look between 1997 and now. Has their been that many changes? Not really. What new genres have come about? ....Mcprog? Almost everything is either a rehash of what has been done before, or is a constant retro re-imagining of a past style or trend, often for kitsch value. The 2000s is most definitely characterized as the decade of sampling--not just in music, but in clothes, language, culture, everything, stealing bits and parts of the look and feel from every other decade to build a sort of collage culture.
It reminds me of a video game article I read about three years ago how games haven't really progressed much this decade years beyond superficial graphics and improved processor power. You take, say, the years 84 to 94, and you can say that video games went from almost text-based Dungeons & Dragons and Ultima games to Final Fantasy VI, from Dig Dug to Doom. That is an incredible leap. You take 94 to 2004, and you get from Doom to Doom III. Advancements of the same ideas; no new ideas. Real-time Strategy, The MMORPG, First Person Shooter, Button Tap Timing (ie: DDR or Stepmania) were all genres of games created in the 90s. What new genres have been created this decade?
Going back to electronic music, maybe it's just me. After all, as one gets older, time seems to speed up and things change less often. When you're a child, each year is jam-packed with stuff happening, and seems to take an eternity. I remember a half hour being an excruciatingly long detention after class. Today, I can waste a half hour just staring off into space thinking about nothing. So much changes in your life between age 9 and 10. But almost nothing changes in your life between the ages 80 and 90, if you live that long.
Have things changed, and I just not noticed it? Someone younger help me out here.
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