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Well, I do have to say that around 55-60% of the way through Subspace, the level design substantially improves, and it becomes less of brawling through rooms and more of timing and platforming, kind of like the great 2D games of the past. The boss fights are also really cool, and the cinematics are to die for.
I fucking love this game... only complaint right now is the lack of momentum from doing an air dodge. Still trying to get used to that.
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