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pkcRAISTLIN
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Old Post May-15-2008 01:03  Australia
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chrisday
Supreme tranceaddict



Registered: Jun 2005
Location: england

quote:
Originally posted by pkcRAISTLIN
halflife wasn't nearly as engrossing or immersive or atmospheric, and the storyline sucked. it also doesn't possess nearly as much style and attention to detail.

HL2 had a few missions like "the buggy mission", "the lion bug mission" and some nice physics. terrible storyline, boring gunplay, and those stupid fucking critters through the whole freakin game- you're gonna accuse the big daddies of being tedious? ha.

please feel free to mention the "many" other games that "top this by a mile".


Are you fukin joking!?.. I think HalfLife is arguably one of the few games where you actually feel as though you are progressing through a story, the flow from one level to the next was unnoticable. BioShock, is go here do that, do this level then move on to here where this character might be - Its completly basic.

The original Metal Gear Solid, DeusEx, the original ResidentEvil, FF7, Doom3, shit all over this.

Like I said previously - its a good game and playable, but I think people got far to carried away, Agreed.. It does off some originality, but its laughable how basic some of the elements are.


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Old Post May-15-2008 17:45  United Kingdom
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chrisday
Supreme tranceaddict



Registered: Jun 2005
Location: england

quote:
Originally posted by pkcRAISTLIN
some of you people need an imagination. bioshock's gameplay certainly wasn't anything exceptional but that was only half the game. the art design and polish and atmosphere were as good as you'll see in any game ever made. bioshock is the perfect example of a game that represents serious artistic endeavour. im still amazed that a bunch of coders could bring a world to us with such vivid personality. to be fair though i could never play system shock very well coz it ran like crap on my machine :/

STALKER was a great game too, but suffered from many bugs, awful weapon dynamics, average outdoor graphics, too much text, and virtually no polish at all.


like you said in your opening statment
'bioshock's gameplay certainly wasn't anything exceptional'
Where as other games with all the secondary qualities mentioned have far superior gameplay.


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Old Post May-15-2008 17:51  United Kingdom
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pkcRAISTLIN
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Registered: Jul 2002
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quote:
Originally posted by chrisday
I think HalfLife is arguably one of the few games where you actually feel as though you are progressing through a story,


what fucking story? HL2 didn't even have one.

quote:
Originally posted by chrisday
the flow from one level to the next was unnoticable.


yeah, unnoticeable. unless of course you have half a brain and could see the map load points a mile away.

quote:
Originally posted by chrisday
BioShock, is go here do that, do this level then move on to here where this character might be - Its completly basic.


well, if you CHOSE to play it that way that's your fault. HL2's levels were completely linear. bioschock, you could run around anywhere you wanted and do mostly whatever you wanted until you decided to focus on progressing the story. HL2 was absolutely no different to any other shooter, except that it didn't have "levels".

quote:
Originally posted by chrisday
The original Metal Gear Solid, DeusEx, the original ResidentEvil, FF7, Doom3, shit all over this.


i dont know why you'd include MGS, RE or FF7 in this comparion. stalker, deus ex and doom 3 are obviously comparison material.

quote:
Originally posted by chrisday
Like I said previously - its a good game and playable, but I think people got far to carried away, Agreed.. It does off some originality, but its laughable how basic some of the elements are.


we got far too carried away because we obviously saw things you didn't. there isnt a game i have played with better atmosphere and art design and ambience than bioshock. there is so much in that game to take in, it is easily missed by those treating it as just another shooter.

quote:
Originally posted by chrisday
Where as other games with all the secondary qualities mentioned have far superior gameplay


wrong. where was doom 3's "superior gameplay" ?? doom succeeded simply because of its atmosphere. gameplay is terribly important of course, but sometimes it can take a backseat to the sheer experience of trudging through an incredibly atmospheric or beautifully designed sunken city or base on mars. asides from HL2's physics i didnt see how the gameplay was especially innovative. indeed i found some of it gimmicky and cheesy like a console arcade game.

bioshock was art.


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Last edited by pkcRAISTLIN on May-15-2008 at 23:12

Old Post May-15-2008 23:06  Australia
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Fledz
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Registered: Sep 2006
Location: London UK

I think we can all safely say:
Deus Ex > *


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Old Post May-16-2008 00:25  Croatia
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Darkarbiter
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Registered: Mar 2007
Location: Melbourne

Half life 2 didn't have a story? What are you on? Theres nothing wrong with a linear game if done well... which half life 2 was.


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Old Post May-16-2008 02:50  Australia
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pkcRAISTLIN
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Registered: Jul 2002
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quote:
Originally posted by Darkarbiter
Half life 2 didn't have a story? What are you on? Theres nothing wrong with a linear game if done well... which half life 2 was.


Apart from "oooh, there's an evil oppressive government…the end".


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Old Post May-16-2008 02:55  Australia
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Darkarbiter
Psysnob



Registered: Mar 2007
Location: Melbourne

quote:
Originally posted by pkcRAISTLIN
Apart from "oooh, there's an evil oppressive government…the end".

Maybe it has a bad story but it certainly has a story. There were plenty of other characters and stuff as well.


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Old Post May-16-2008 02:57  Australia
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chrisday
Supreme tranceaddict



Registered: Jun 2005
Location: england

Bioshock imo felt so contained, it often felt like there were 8 levels. I'm obviously missing something here, because all I see is someone telling me to go to this point, get there.. oh and now I get to this point, and guess what on to the next point. I don't know if you understand what i'm on about.. collect this part to make this, oh and guess what I have to go all the way back through the same environment, only to be attacked by spawning enemies.... Its just completly unoriginal.

Half life felt as though you were progressing all the way through the game, with twists and turns carrying the story through, just because it was a basic story didnt mean it was a bad one.

{ please feel free to mention the "many" other games that "top this by a mile" }

Pretty sure you mentioned the word 'games' there... I just find it laughable how critics and gamers can compare this to other top titles which achieve so much more.

Bioshock looked fantastic, I totally agree it should do.. its on the latest consoles. I guarantee halflife looked just as good and created the same kind of atmosphere TEN years ago.

Innovative.. Do you mean telekenisis ripping off the gravity gun?? Do you mean that kind of innovative....


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Old Post May-16-2008 15:57  United Kingdom
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