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chrisday
Supreme tranceaddict

Registered: Jun 2005
Location: england
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| quote: | Originally posted by pkcRAISTLIN
halflife wasn't nearly as engrossing or immersive or atmospheric, and the storyline sucked. it also doesn't possess nearly as much style and attention to detail.
HL2 had a few missions like "the buggy mission", "the lion bug mission" and some nice physics. terrible storyline, boring gunplay, and those stupid fucking critters through the whole freakin game- you're gonna accuse the big daddies of being tedious? ha.
please feel free to mention the "many" other games that "top this by a mile". |
Are you fukin joking!?.. I think HalfLife is arguably one of the few games where you actually feel as though you are progressing through a story, the flow from one level to the next was unnoticable. BioShock, is go here do that, do this level then move on to here where this character might be - Its completly basic.
The original Metal Gear Solid, DeusEx, the original ResidentEvil, FF7, Doom3, shit all over this.
Like I said previously - its a good game and playable, but I think people got far to carried away, Agreed.. It does off some originality, but its laughable how basic some of the elements are.
___________________
Kinetic Mix -
http://www.sendspace.com/file/vtgvwx
ENJOY!!
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May-15-2008 17:45
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pkcRAISTLIN
arbiter's chief minion

Registered: Jul 2002
Location:
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| quote: | Originally posted by chrisday
I think HalfLife is arguably one of the few games where you actually feel as though you are progressing through a story, |
what fucking story? HL2 didn't even have one.
| quote: | Originally posted by chrisday
the flow from one level to the next was unnoticable. |
yeah, unnoticeable. unless of course you have half a brain and could see the map load points a mile away.
| quote: | Originally posted by chrisday
BioShock, is go here do that, do this level then move on to here where this character might be - Its completly basic. |
well, if you CHOSE to play it that way that's your fault. HL2's levels were completely linear. bioschock, you could run around anywhere you wanted and do mostly whatever you wanted until you decided to focus on progressing the story. HL2 was absolutely no different to any other shooter, except that it didn't have "levels".
| quote: | Originally posted by chrisday
The original Metal Gear Solid, DeusEx, the original ResidentEvil, FF7, Doom3, shit all over this. |
i dont know why you'd include MGS, RE or FF7 in this comparion. stalker, deus ex and doom 3 are obviously comparison material.
| quote: | Originally posted by chrisday
Like I said previously - its a good game and playable, but I think people got far to carried away, Agreed.. It does off some originality, but its laughable how basic some of the elements are. |
we got far too carried away because we obviously saw things you didn't. there isnt a game i have played with better atmosphere and art design and ambience than bioshock. there is so much in that game to take in, it is easily missed by those treating it as just another shooter.
| quote: | Originally posted by chrisday
Where as other games with all the secondary qualities mentioned have far superior gameplay |
wrong. where was doom 3's "superior gameplay" ?? doom succeeded simply because of its atmosphere. gameplay is terribly important of course, but sometimes it can take a backseat to the sheer experience of trudging through an incredibly atmospheric or beautifully designed sunken city or base on mars. asides from HL2's physics i didnt see how the gameplay was especially innovative. indeed i found some of it gimmicky and cheesy like a console arcade game.
bioshock was art.
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Last edited by pkcRAISTLIN on May-15-2008 at 23:12
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May-15-2008 23:06
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Fledz
Banned

Registered: Sep 2006
Location: London UK
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May-16-2008 00:25
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Darkarbiter
Psysnob

Registered: Mar 2007
Location: Melbourne
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May-16-2008 02:50
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