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DJ RANN
Supreme tranceaddict
Registered: May 2001
Location: Hollywood....
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| quote: | Originally posted by Subtle
Yeah i know about the loudness war, and if i see spikes in my tracks i keep them, because i know limiting them will make the sound worse.
What I mean about bad mix is that the volume cannot be raised alot without loosing dynamics, while the good mix can have its volume raised without it sounding different than in the sequencer. Which means lesser processing to get an even volume overall, thus a more correct mixdown.
The bad mix sounds good, it just cannot sound as high in volume as other tracks going with it. |
Exactly - very well put. Mixing well and the loudness war two different things. You can have equal or closer relative levels on mix without it being labeled as a casualty of the loudness war. What I mean is to maximise the use of your available/potential gain by creating a well balanced mix with relative levels is good mixing practice and has nothing to with the loudness war.
Compressing the utter shit out of your mix to make the relative levels closer and reduce dynamic differences is a major component in the loudness war, but these two ways of working are not the same thing at all. That "high quality commerical sound" is';t anything random either. It's very carefully done to make crap pop songs fight against other crap pop songs when played on tinny radios or ipods. Technically though it does serve a purpose, and one that engineers specifically try to do for that medium and that particular genre.
Omega_Blue - you're description is exactly right. You don't cut the trunk of the tree because a couple of branches are too big. If your a couple of tracks in your mix are causing the master to clip, then you haven't balanced the track right, plain and simple.
Again,that's because your system (+ it's calibration) and the way you work should align with simple, proven, audio engineering techniques and theory such as gain staging, mixing to unity gain etc.
Eldrtich - you're right but when working with samples (and most of us do at some point with EDM) 32bit floating point processing only helps with them clipping, not reducing noise which is inherent in all samples. Also, if you're project is set to 16bit, then 32bit FP again only helps with closed system internal clipping, not the quality of your final mix audio which will be at 16bit. Yes, internally the softsynths will "compute" at 32 bit but again the moment you bounce them to audio files, they are truncated to 16bit which has a dynamic range 96dbfs and their noise floor relative to the samples is still maintained.
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Apr-09-2009 22:27
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DJ RANN
Supreme tranceaddict
Registered: May 2001
Location: Hollywood....
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| quote: | Originally posted by RichieV
i don't think headroom is the word you are looking for.
Headroom is the amount of space you have before overloading a system.
Creating space in a mix has absolutely nothing to do with headroom. As far as the question you meant to ask , well i'm sure some others have already answered. |
That's what I've been getting at.....
| quote: | Originally posted by DJ RANN
Finally, and not to be too pedantic - the title of this thread is actually a misnoma. You can't "create headroom" as such with EQ. Headroom in it's correct sense relates to dynamic range of the mix. EQ can;t by definition create more headroom. EQ can however provide frequency separation and there provide space between elements, but again it is technically impossible to "create headroom" with EQ.
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Apr-10-2009 01:48
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Raphie
Mastering Engineer

Registered: Jun 2008
Location: Lelystad, Netherlands
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It all depends on how you define headroom. Headroom implies that there is also a "ceiling" (which in general is 0dbfs) if your whole mix is continuously peaking close to 0dbfs, you've got little headroom.
If your mix is peaking @ -3dbfs you've got more headroom.
HOWEVER this tells nothing about the dynamics in a mix. the fist example can have less dynamics, because all transients are already shaved off then the 2nd one.
if the 2nd file has no transients, you can maximize it, or even limit it a bit, but you will hear squashing artifacts kicking in very quickly.
so if headroom is defined as amount of db's between peaks and 0dbfs EQ can help increasing that space. But once the dynamics are gone, you will never get them back. (you can get back something simmilar through a transient shaper, but it will never sound the same) some people also call the "inter instrument volume differences" headroom, though they really mean dynamics.
Do some reading on 0dbfs, K14 scales and RMS levels.
and then there is also a whole different dimension called "artistic aproach" which can be intented sqaushing to emphazise groove or to get a less distinct "knock knock" kick, sidechaining etc....
So i guess there is no "wrong" or "right" it all depends on the effect you're after and the techniques u use to get there. Not understanding the technique means you will not have targeted results....
___________________
Analogue Mastering
Esoteric sound for the discerning ear
Last edited by Raphie on Apr-10-2009 at 08:25
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Apr-10-2009 06:46
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Storyteller
Supreme tracneaddict

Registered: Feb 2005
Location: The Netherlands
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Apr-10-2009 11:26
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kitphillips
is actually a guy.
Registered: May 2006
Location: Sydney, Australia
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Apr-10-2009 12:43
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