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| quote: | Originally posted by isoterra
that's bullcrap, one man's "avant-garde experimentation" is another man's "self-indulged bollocks". discovering where the boundaries of general acceptibility are & challenging them requires alot more talent than flat out ignoring them altogether
this whole issue evades the point anyhow.. the majority of trance producers haven't compromised their sound in the slightest; they're just making what they like to hear. |
that would make them more technicians than artists. i'm not suggesting that that's a bad thing, but to call them innovators or artists is quite another. think of picasso and his experiments with cubism and the others down the line that painted in the cubist style. its not for some unknown reason that a Pablo Picasso cubist masterpiece sold for over $11 million.

while the starting bid for this below is $0.99

| quote: | Originally posted by MrJiveBoJingles
Commercialization is certainly related, but not exactly what I meant. By "commodification" I mean a focus on tangible, static products (widely sold singles, compilations, shirts, shoes, whatever), on all the fans buying lots of specific objects out of adoration for specific artists / performers. The pop model, the "everybody buy buy buy!" model.
This can occur even without a genre getting very popular or "commercialized" (unpopular music can still be very commodified if artists market CDs and such to fans incessantly). |
Commodity - A comparatively homogeneous product that can typically be bought in bulk.
Commoditisation - The process of becoming a COMMODITY. Micro_chips, for example, started out as a specialised technical innovation, costing a lot and earning their makers a high PROFIT on each chip. Now chips are largely homogeneous: the same chip can be used for many things, and any manufacturer willing to invest in some fairly standardised equip ment can make them. As a result, COMPETITION is fierce and PRICES and profit margins are low. Some economists argue that in today's economy the faster pace of innovation will make the process of commoditisation increasingly common.
to these definitions i would add that the difference between a commidity and a non-commidty is that the consumer does not perceive and distinguishing features in a commodity.
i think many former trance listeners actually perceive this too. hence you read 'all the shit sounds the same'.
sorry, but this (markets, innovation, change, start-ups, etc.) is an area that is interest of mine.
| quote: | Originally posted by MrJiveBoJingles
There's something that appeals to me about the idea of going to an event not knowing the DJ, not knowing the songs that get played, not even being sure when one song starts and another stops, not trying to play the "ID" game or waiting to see if the DJ will play a certain track, and just being enveloped in the music all night. And then leaving and not knowing if I'll ever hear that DJ or any of those tracks again. A beautiful and ephemeral experience with nothing bought or sold, nothing static possessed, just a great time and that's it.
I guess I'm after a sense of "timelessness." For me the best way to achieve that is a stream of music where I'm not sure what's coming next or even where the "divisions" between or within tracks are, but that keeps going on and on without breaking, and I don't know the names of the artists or tracks or anything. Just unending, anonymous, repetitive, transfixing music. |
i think that's called dementia. srlsy, how would you even find out about the night. most people aren't risk taker so that like to get a tip from a friend. if you want that experience, pick-up your local weekly, tape the pages on a wall, throw a dart at the pages, grab your coat and go.
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