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| quote: | Originally posted by SYSTEM-J
It's emergent gameplay from simple interaction of variables. In isolation each of the changes is very small, but because they're central to everything you do in a given moment of combat, they combine with each other for emergent patterns that are quite different to standard FPS mechanics. I don't want to get too wanky about this, but Halo, particularly MP, plays a hell of a lot different to more conventional shooters. Quakematch may be much more balanced, and I've had a hell of a lot of fun with it, but it feels almost two dimensional at times in comparison. Halo has that bit of nuance about it that makes it different, and interesting. Even if you don't like it, to downplay the importance of the gameplay mechanics suggests you simply don't know the game well enough. |
Well, I don’t think you’re being wanky, just seriously exaggerating the significance of something like the melee key. Like seriously, big f’n deal. Quake two-dimensional in comparison? First off let’s remember that it plays like 400% faster. This gives the gameplay more nuance; the margins for error are much smaller. The skill ceiling is much higher, inc. rocket/grenade jumping & knowing how to run thru a map backwards. Let’s remember the lack of gameplay assists, like aim or reticles the size of small African nations. There’s plenty of nuance in how you dominate weapons/armour/quad etc.
I’ve seen people play halo and I’ve played it myself and it is merely another unrealistic game of circle-strafing (just in slow mo) or long-range sniping. No, I don’t think that something as insignificant as a default melee button is something that is particularly notable, especially given that almost the identical result can and was achieved through shortcuts previously. The fact that the melee is much more useful is somewhat notable though. Also, obviously the shield mechanic is an important facet of the gameplay, I haven’t meant to play that down. I don’t happen to like it but it certainly has a big impact on how the game is played.
But you’re right, maybe I don’t know the game enough. I don’t tend to play average titles for very long 
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