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Scottaculous
habitual line crosser

Registered: Mar 2001
Location: On a plane
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| quote: | Originally posted by Kaidreas
flying a bunch of spaceshuttles and shooting in the dark with some lasers.. where the fun in that?
is there some kind of story attached? it looks really complicated, I don't think it can become as popular as WOW |
It's definitely not a game where you start reaping the rewards the moment you start it. Usually people that try the game more than a month start to find the appeal in Eve. I'm not going to list you all the game as to offer but I can tell you some key points, I found, that stands out from the rest.
Free form professions - unlike WoW where you pick a profession and stick with it to Level 60 and then start a different character, Eve alllows you to do whatever you want, and if you decide you don't like it, do something else. Players can be traders, pirates, mercenaries, researcher, mission and storyline (quests in WoW) runners, miners, etc.. . and anywhere in between.
Player driven economy - Something that's unique to Eve. Almost all the equipment and ships that can be used in the game are made and sold by players. The prices for items/ships flucuate like an real commodities market. The ore sold by miners are in the market. Researchers create blueprints for ships and guns are sold in the market. Manufacturers buys both blueprint and ore to create ships and guns that also sold in the market. Mercenaries and mission runners buy up the ships to go fight their wars with. Eventually their ship will blow up and they will have to buy another.
Offline training - levels out the playing field for people who play the game 24-7 and people who play in their spare time. As I'm doing my 9-5, my character is training equally as fast as a person who's playing the game from 9-5.
PvP (player vs player) - probably the most appealing thing about Eve is the ability to kill your other players and affect their environment. It runs the economy. In Eve there is no separate server for PvPers, all players play on the same server. Players come together and form corporations (guilds/clans in other MMOs) to forcefully take over parts of the universe belonging to other corporations in massive battles. Instead of killing that big boss for the nineteenth time in hopes he drop a rare axe, every battle is dynamic and changing. You can literally destroy a rival corporation and it's players. How satisfying is that? 
Anyways, I wrote enough. 
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Oct-19-2005 20:17
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JimWein
Guest
Registered: Not Yet
Location:
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Mr Expert.
How long exactly have you been playing EVE?
| quote: | Originally posted by Scottaculous
It's definitely not a game where you start reaping the rewards the moment you start it. Usually people that try the game more than a month start to find the appeal in Eve. I'm not going to list you all the game as to offer but I can tell you some key points, I found, that stands out from the rest.
Free form professions - unlike WoW where you pick a profession and stick with it to Level 60 and then start a different character, Eve alllows you to do whatever you want, and if you decide you don't like it, do something else. Players can be traders, pirates, mercenaries, researcher, mission and storyline (quests in WoW) runners, miners, etc.. . and anywhere in between.
Player driven economy - Something that's unique to Eve. Almost all the equipment and ships that can be used in the game are made and sold by players. The prices for items/ships flucuate like an real commodities market. The ore sold by miners are in the market. Researchers create blueprints for ships and guns are sold in the market. Manufacturers buys both blueprint and ore to create ships and guns that also sold in the market. Mercenaries and mission runners buy up the ships to go fight their wars with. Eventually their ship will blow up and they will have to buy another.
Offline training - levels out the playing field for people who play the game 24-7 and people who play in their spare time. As I'm doing my 9-5, my character is training equally as fast as a person who's playing the game from 9-5.
PvP (player vs player) - probably the most appealing thing about Eve is the ability to kill your other players and affect their environment. It runs the economy. In Eve there is no separate server for PvPers, all players play on the same server. Players come together and form corporations (guilds/clans in other MMOs) to forcefully take over parts of the universe belonging to other corporations in massive battles. Instead of killing that big boss for the nineteenth time in hopes he drop a rare axe, every battle is dynamic and changing. You can literally destroy a rival corporation and it's players. How satisfying is that? 
Anyways, I wrote enough. |
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Oct-19-2005 20:34
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JimWein
Guest
Registered: Not Yet
Location:
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| quote: | Originally posted by Scottaculous
If I explained it to you in greater detail would you even understand?
Probably not. Anyone who has played the game will know you can start PvPing in about 2 months. Doesn't take much to tackle. |
I played the game for over 2 years, and there is no way you can be properly pvping in 4 months let alone 2 months, unless your idea of PVP is heading out into insecure space for the sole purpose of getting your ship blown up.
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Oct-19-2005 23:00
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