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Derivative
Bipolar Bear
Registered: Jun 2004
Location: Dublin
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What you are saying is exactly what a stereo widener does - that is, double up a stereo sound and adds a time delay to one of them. Or you can do this on a single stereo pair using a channel delay like Voxengo AudioDelay.
I never said it was good practice to let an engineer fix your mistakes. However, Vinyl mastering differs from CD mastering in the sense that the engineer will be conscious of phasey bass, precisely because it can skip needles.
Recording from a mic in a stereo pair is completely different from using channel delays to simulate stereo recording.
And channel delays do exactly the same thing as stereo wideners - they increase stereo width. A stereo widener is a channel delay, only with a few bells and whistles on - and most likely a clumsy gui.
If you have found some way in which this process does not cause destructive phasing where a stereo widener does then please - enlighten me because it totally goes against the physics of sound.
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Dec-11-2006 17:12
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kitphillips
is actually a guy.
Registered: May 2006
Location: Sydney, Australia
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| quote: | Originally posted by Pjotr G
I am NOT suggesting channel delays.
I am suggesting making left and right slightly different. And by different I don't mean the same, but set apart 20 ms. For instance use different effects on them, e.g. different set reverbs, different set echo's, go wild. Or different base sounds alltogether. |
+ 1
This is a much more valid approach, even if its just as simple as EQing the two sides differently, or putting a different filter setting on the two sides of the bass. The idea of layering two different drum samples so they trigger at the same time is good too. We do this with guitar, use two different sounds to get more "balls" (with guitarists its always about "balls" lol) I think that layering diverse sounds may be a substantial part of the "pro sound" with or without panning. You look at most major producers tracks in cubase or whatever and the trackcount is like in the 60s. Thats coz they layer EVERYTHING. Its quite scary for those of us who are computer only, because we just think about our CPU. Those guys just put all those layers back off onto their hardware.
Just changing the delay, or using stereo widening or whatever is quite a lazy way of doing it, and it really doesnt save that much time. I guess it could be good for pads tho, if they dissapear in a club it might sound quite interesting.
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Dec-12-2006 13:02
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Derivative
Bipolar Bear
Registered: Jun 2004
Location: Dublin
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I don't think you quite understand. What you are doing - cloning a stereo pair, then adding a time delay to one of those pairs is widening.
Are you people smoking crack or something?
Thats what widening is. Thats what a Stereo Widener does if it isn't a an independant L/R channel delay like Voxengo Audiodelay is. They are all derivatives of the same basic idea - taking 2 identical or similar stereo pairs or 2 identical or similar channels in a single stereo pair and adding a time delay to one of them.
Otherwise known as increasing phase offset.
You can process both pairs or both channels independantly but that has nothing to do with phase offset and nothing to do with widening. Thats something completely different.
Using stereo wideners is absolutely not lazy. Its a tool you use to change stereo width. Simple as that. You can do this any number of ways or reason that your method is 'better' but the effect is the same. You will get destructive phasing. The extent of it will vary massively depending on the extent of the offset but theres no avoiding it when theres a phase difference.
If using stereo wideners is being lazy then thats just like saying using a compressor is lazy because it dynamically changes amplitude so you don't have to do it manually. I mean, what the fuck are you talking about?
Last edited by Derivative on Dec-12-2006 at 13:13
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Dec-12-2006 13:06
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Derivative
Bipolar Bear
Registered: Jun 2004
Location: Dublin
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Thats because it doesn't make any sense. Making left and right slightly different? What does this mean? This is about as vague as you can get on the subject.
Do you mean panning 2 different instruments hard left and right? Because that has nothing to do with phase difference. That is just hard panning 2 different instruments left and right.
Hard panning the same instrument left and right and using no channel delay means nothing when summed to mono. You will simply get the same sound at a higher amplitude.
Hard panning the same instrument or a very similar instrument left and right and adding a delay of a few milliseconds to one channel in the pair is called widening. Every guitar rhythym track for like past 10 years near enough has exploited this trick.
Panning the same instrument left and right and tuning one of those channels out changes the period of that sound against the other. Thats called detuning and this can cause a flanging/phasing effect to occur as destructive phasing occurs periodically. When summed to mono, parts of this sound will disappear.
You can do any of these techniques with 2 stereo pairs if you want, provided you can output enough channels. It always has the same effect and it will always cause destructive phasing on parts of the sound. It usually isn't a problem but it can be sometimes. It depends on the extent of the phase difference.
A Stereo Widener plugin does this for you in rather the same way that a subtractive analogue VCO generates a simple saw saw wave instead of you having to create a saw waveform additively out of multiple sine waves.
And you can hardly call using a VA lazy when real men apparently use additive synths. Pffff.
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Dec-12-2006 17:31
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Pjotr G
Mindcrawler

Registered: Aug 2001
Location: Netherlands
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| quote: | Originally posted by Derivative
Do you mean panning 2 different instruments hard left and right? Because that has nothing to do with phase difference. That is just hard panning 2 different instruments left and right.
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Yes. And it can lead to great, wide sounds, without annoying phase cancellation artifacts when summed.
| quote: | Originally posted by Derivative
Hard panning the same instrument left and right and using no channel delay means nothing when summed to mono. You will simply get the same sound at a higher amplitude.
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however, panning the same instrument left and right using no channel delay, BUT using other, independent, different processing (...NOT a delay), can lead to interesting, wide results. And while different EQ settings summed together (i.e. mono) can lead to minor phase issues, it is nothing compared to stereo widener issues.
By the way, there is something called the panning rule, or panning law, that automatically quiets down the signal when panned. The result of this is that the sum will be the same sound at the same amplitude, instead of your mentioned higher amplitude. I believe this rule is pretty much implemented in all usual DAW's and mixing consoles. This means mono-ing the mixdown won't fuck up your entire mix.
| quote: | Originally posted by Derivative
Hard panning the same instrument or a very similar instrument left and right and adding a delay of a few milliseconds to one channel in the pair is called widening. Every guitar rhythym track for like past 10 years near enough has exploited this trick.
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No, they have exploited recording the same phrases twice, and hard panning them, without the delay. The fact that a human being doesn't play millisecond-tight, makes the sound come out the different sides at very slightly different timings. This is something your delay method tries to emulate, but effectively fails at, because of the machine-exact difference between left and right, instead of random differences.
| quote: | Originally posted by Derivative
Panning the same instrument left and right and tuning one of those channels out changes the period of that sound against the other. Thats called detuning and this can cause a flanging/phasing effect to occur as destructive phasing occurs periodically. When summed to mono, parts of this sound will disappear.
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True. However I don't think the effects are as dramatic as the stereo widener mono-ed. A supersaw can still sound nice in mono, it's not a big signal-dropout-fest. The flanging effect you are referring to is otherwise known as "beating". Its pattern becomes more and more complex as differently detuned waveforms are added. Besides, it's most notable with very basic sounds, played dry. With effects such as reverb in the mix, the 0 points are obscured by the reverb noise.
| quote: | Originally posted by Derivative
You can do any of these techniques with 2 stereo pairs if you want, provided you can output enough channels. It always has the same effect and it will always cause destructive phasing on parts of the sound. It usually isn't a problem but it can be sometimes. It depends on the extent of the phase difference.
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It could pose problems, and yes you should watch out. But as you said, it usually isn't a problem. Unlike, dare I repeat myself, the stereo widener.
| quote: | Originally posted by Derivative
A Stereo Widener plugin does this for you in rather the same way that a subtractive analogue VCO generates a simple saw saw wave instead of you having to create a saw waveform additively out of multiple sine waves.
And you can hardly call using a VA lazy when real men apparently use additive synths. Pffff. |
Real men drink beer. Va's rock. Additive synths rock. Analog synths rock. Use them all to your benefit.
___________________
All rhythm evolves around a kick...
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Dec-12-2006 18:08
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