|
| quote: | Originally posted by Derivative
Do you mean panning 2 different instruments hard left and right? Because that has nothing to do with phase difference. That is just hard panning 2 different instruments left and right.
|
Yes. And it can lead to great, wide sounds, without annoying phase cancellation artifacts when summed.
| quote: | Originally posted by Derivative
Hard panning the same instrument left and right and using no channel delay means nothing when summed to mono. You will simply get the same sound at a higher amplitude.
|
however, panning the same instrument left and right using no channel delay, BUT using other, independent, different processing (...NOT a delay), can lead to interesting, wide results. And while different EQ settings summed together (i.e. mono) can lead to minor phase issues, it is nothing compared to stereo widener issues.
By the way, there is something called the panning rule, or panning law, that automatically quiets down the signal when panned. The result of this is that the sum will be the same sound at the same amplitude, instead of your mentioned higher amplitude. I believe this rule is pretty much implemented in all usual DAW's and mixing consoles. This means mono-ing the mixdown won't fuck up your entire mix.
| quote: | Originally posted by Derivative
Hard panning the same instrument or a very similar instrument left and right and adding a delay of a few milliseconds to one channel in the pair is called widening. Every guitar rhythym track for like past 10 years near enough has exploited this trick.
|
No, they have exploited recording the same phrases twice, and hard panning them, without the delay. The fact that a human being doesn't play millisecond-tight, makes the sound come out the different sides at very slightly different timings. This is something your delay method tries to emulate, but effectively fails at, because of the machine-exact difference between left and right, instead of random differences.
| quote: | Originally posted by Derivative
Panning the same instrument left and right and tuning one of those channels out changes the period of that sound against the other. Thats called detuning and this can cause a flanging/phasing effect to occur as destructive phasing occurs periodically. When summed to mono, parts of this sound will disappear.
|
True. However I don't think the effects are as dramatic as the stereo widener mono-ed. A supersaw can still sound nice in mono, it's not a big signal-dropout-fest. The flanging effect you are referring to is otherwise known as "beating". Its pattern becomes more and more complex as differently detuned waveforms are added. Besides, it's most notable with very basic sounds, played dry. With effects such as reverb in the mix, the 0 points are obscured by the reverb noise.
| quote: | Originally posted by Derivative
You can do any of these techniques with 2 stereo pairs if you want, provided you can output enough channels. It always has the same effect and it will always cause destructive phasing on parts of the sound. It usually isn't a problem but it can be sometimes. It depends on the extent of the phase difference.
|
It could pose problems, and yes you should watch out. But as you said, it usually isn't a problem. Unlike, dare I repeat myself, the stereo widener.
| quote: | Originally posted by Derivative
A Stereo Widener plugin does this for you in rather the same way that a subtractive analogue VCO generates a simple saw saw wave instead of you having to create a saw waveform additively out of multiple sine waves.
And you can hardly call using a VA lazy when real men apparently use additive synths. Pffff. |
Real men drink beer. Va's rock. Additive synths rock. Analog synths rock. Use them all to your benefit.
___________________
All rhythm evolves around a kick...
|