 |
|
|
|
 |
superddman
Senior tranceaddict
Registered: Nov 2003
Location:
|
|
|
Just like Digital Aura said, i have them separate because then I can have more control over each individual sound when equing or adding effects.
Cheggy: you said to use drum map, do you mean something like "GM Map" in cubase or there are better ones out there? But even using drum map, don't you still have to have separate midi tracks to have better control over each sound?
Dezma: thats a cool setup you got. Too bad i don't have that type of hardware.
|
|
Jun-25-2004 21:55
|
|
|
 |
 |
|
 |
 |
shockwavedj
Senior tranceaddict

Registered: Jan 2004
Location: Coslada, Madrid, Spain
|
|
|
My workflow is the following:
1. I load one instance of battery on SX (for example with 5 stereo channels)
2. I create one folder track and 1 or 2 group tracks.
3. I create a separate MIDI track for Kick, Snare/clap, OHH, CHH, and tribal stuff.
4. All these MIDI tracks are routed to battery and configured as drum tracks (GM Drumkit). Also I usually group them in the folder track to use them more easily.
5. In the batt pads, I usually load kick on the first, clap on the second, then ohh, hh (several sounds, to get an stereo sound) and congas, tablas,... If I like getting more hi-freq on the kick, I load in the lower pad, a hi-freq sound like a hi-pitched tom or hat. To construct my ideal clap, I normally load several samples in the same column: a soft and long clap, a hard attack snare, ...
6. Bass, Kick and sometimes clap too routed to one group and compressed together. If you like a harder sound, try compressing all drums together instead of only kick and bass but you'll loose a lot of dynamics. If you compress hi-freqs sounds like ohh, chh, clap, separate you'll get a smooth sound, less aggressive.
7. FX in single tracks: compress again kick on its own track, add some reverb or slapback delay to clap/snare, a chorus/phaser/flanger fx to hh, and reverb/rhytmic delay to tribal rhythms.
That's my basic setup but no one of my drums is just like other mine.
___________________

SHK:\>my_music
my_latest_tune = shockwavedj://epoxy
|
|
Jun-26-2004 15:43
|
|
|
 |
 |
BIKKEL
Senior tranceaddict
Registered: Mar 2004
Location:
|
|
|
| quote: | Originally posted by shockwavedj
My workflow is the following:
1. I load one instance of battery on SX (for example with 5 stereo channels)
2. I create one folder track and 1 or 2 group tracks.
3. I create a separate MIDI track for Kick, Snare/clap, OHH, CHH, and tribal stuff.
4. All these MIDI tracks are routed to battery and configured as drum tracks (GM Drumkit). Also I usually group them in the folder track to use them more easily.
5. In the batt pads, I usually load kick on the first, clap on the second, then ohh, hh (several sounds, to get an stereo sound) and congas, tablas,... If I like getting more hi-freq on the kick, I load in the lower pad, a hi-freq sound like a hi-pitched tom or hat. To construct my ideal clap, I normally load several samples in the same column: a soft and long clap, a hard attack snare, ...
6. Bass, Kick and sometimes clap too routed to one group and compressed together. If you like a harder sound, try compressing all drums together instead of only kick and bass but you'll loose a lot of dynamics. If you compress hi-freqs sounds like ohh, chh, clap, separate you'll get a smooth sound, less aggressive.
7. FX in single tracks: compress again kick on its own track, add some reverb or slapback delay to clap/snare, a chorus/phaser/flanger fx to hh, and reverb/rhytmic delay to tribal rhythms.
That's my basic setup but no one of my drums is just like other mine. |
Do you mean bass+kick ->compressor and ohh,chh and clap ->compressor 2
Or to comppress the ohh,chh and clap each induvidual?
|
|
Jun-27-2004 00:21
|
|
|
 |
 |
shockwavedj
Senior tranceaddict

Registered: Jan 2004
Location: Coslada, Madrid, Spain
|
|
|
The first option: 2 subgroups with a compressor each one. You can also compress separately, but I think that the main intention to compress several tracks together is to "integrate" them, to achieve a "consistent" sound. Soft sounds are not benefited by compressing them with fast attack (necessary for kick and bass) since it'll give a kicky feeling that is not recommended for hats. Think of it like two paths: one for low-freq, punchy percussive sounds, and the other for soft, mid-hi-freq sounds (from open hats to leads or chords).
Anyway compressing is not always a good idea as you are loosing dynamic range (a mix should be able to show both low levels and high ones).
PS: Be carefull when working with groups on Cubase SX 1, since groups are not latency compensated you could get a unpleasant surprise. Compressors like C1 add a little delay that is not perceived with soft attack sound, but very noticeable with fast attack sounds like kick, bass, claps. Possible solution: add a third group where you send all tracks not sent to the first 2 groups. In this track add the same plugin but not working (dont use bypass mode), or simply, estimate the delay and add a delay compensator plugin.
___________________

SHK:\>my_music
my_latest_tune = shockwavedj://epoxy
|
|
Jun-27-2004 09:55
|
|
|
 |
 |
|  |
All times are GMT. The time now is 03:13.
Forum Rules:
You may not post new threads
You may not post replies
You may not edit your posts
|
HTML code is ON
vB code is ON
[IMG] code is ON
|
|
|
|
|
|
Contact Us - return to tranceaddict
Powered by: Trance Music & vBulletin Forums
Copyright ©2000-2026, Jelsoft Enterprises Ltd.
Privacy Statement / DMCA
|