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twisted
happy technomad

Registered: Apr 2004
Location:
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ive never seen that app before. that is going to be VERY usefull. im actually thinking about working with someone/somepeople on a remix of Woob - Strange. I have a VERY unfinished sample. its basicly the original, just cut up, streched so it fits my tempo, with some VERY minor pathetic percussion, it was just a experiment. i got the little vocal in there too. looking for anyone to collab with. im keen on having drums in there, but thats about it. style doesnt really matter. reason i took the chance to post this info here, is because i truthfully dont want That many people replying. just one or two even for a look at the track is all i want. ill let you hear it, like what there is so far, you can take a nab at what i got. its not a big deal, im VERY fond of working alone, and all my projects have been like that so far. the title of the thread just gave me this impulsive idea to ask this impulsive question. heh, thanks.
ps. using fruity loops as the host.
pm me or email me/add me to msn at [email protected]
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***Sig Edited - Image Size***
Last edited by twisted on May-29-2005 at 07:35
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May-29-2005 07:27
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Corteoz
Supreme tranceaddict

Registered: Mar 2005
Location: Narvik, Norway
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Let’s be rational people.
There are many reasons that remote controlled music-production won’t be available for everyone in at least a couple of years.
It requires an insane connection. I’m talking about a connection of minimum 2/2 mbit. That’s what’s called SDSL. The problem is the UPLOADING SPEED. Most countries who have broadband have ADSL where the upload speed is much less than the download speed.
Just to make you understand why you need a good connection:
If you are the host of the session.
- You have to send a copy of you screen every nth seconds. Let’s say you have a refresh rate that sends pictures to your friend one time per second. You’re using a 1024x768 desktop resolution. With some heavy JPG compressing (noticeably grainy image) you get a picture that’s around 6 kb (and that’s with 1024x768, which is a “low” resolution for many). That’s not really a problem. You just need to accept that a smooth gradient on your screen will be a set of single colored bars on your mates screen. If you’re saying “why don’t you resize the pics before sending”. Well, that would require some CPU-power, and when already hosting a remote-controlling client and using a music application, you should spare some CPU for the music app.
So at this point we’re using around 6kb/s if we’re compressing the hell out of every image we send.
I estimate around 20kb/s for a high quality pictures.
- You have to stream the music for your mate. When producing music, isn’t the point that the music should be of high quality? Imagine EQ-ing or compressing with 128 kbps quality. If you’re new to producing, this won’t be a problem since tweaking is an art that has to be learned with time. To achieve an “acceptable” result when mixing and tweaking, you need at least 360kbps. I’m aware that the audio is often compressed when streaming.
I’m not sure how much bandwidth is use, so I won’t say. But I’m sure it’s around 30kb/s at 360kbps. When streaming there’s a buffer, and when buffering you loose the whole point with real-time tweaking. So we have to look away from traditional streaming, and look at raw data transmission. We now have a problem, if we were to send 360kbps uncompressed, the size of the data sent per second would amazingly be 360kb/s. Do you have 4 mbit upload? Do all your friends have it?
Well, I’m not an expert on sending audio, but that’s the biggest obstacle for live music production!
- The friend you’re working with also send you some data, but I doubt that will be a big problem since all the things he does can be transformed into binary data and sent.
Also, the host needs a high end computer to handle all the tasks. I’m talking about P4 > 3.4 or AMD64 (with 64 bit O/S) and 1gb RAM and etc.
I’m just saying that music production across the internet isn’t for everyone yet, but in time it’ll be possible!
___________________
- Just be who you are...
KORG KARMA Music Workstation
Roland JP-8000
SONY MDR-7506
ECHO MIA MIDI
STK VX-804FX console mixer
THX Audio ST-90 Studio monitors
It's a real bedroom studio! 
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May-29-2005 13:04
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Rob
Supreme tranceaddict

Registered: Jun 2004
Location: Adelaide Australia
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There's NO WAY you would you need a fast connection Corteoz, not with a proper collaboration interface. Infact you could probably run it on 56k.
This is how I envisage it.
The sequencer (which we'll pretend is Reason) will have everything controllable via midi and a special intstruction set used for collaboration only.
Two people connect to each other, and via the instruction set, will enable you to control every aspect of the same project you BOTH have up on your screen. If one person adds a synth, a few bytes will be sent to the other person instructing their sequencer to do the same.
This could be done easily on a 56k connection and would be faster then webcam conferencing, as nothing is streamed. It's merely an instruction set for triggering events within the sequencer (adding a sampler, a reverb unit etc).
Samples are a bit more tedious to work with. If one person arranges the percussion samples, sequences it in the redrum, then the samples will have to be sent as each person adds a particular sample.
So in summary, no streaming is done whatsoever, and the whole system primarily runs on triggering both collab sequencers at the same time. Sure there will be some latecy issues, but it shouldn't be worse then say....
50000ms

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May-29-2005 13:56
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DigiNut
You kids get off my lawn!

Registered: Dec 2002
Location: Toronto, Self-proclaimed Centre of the Universe
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It's already established that you don't need a high-bandwidth or low-latency connection to transmit the graphics - just look at MS's Remote Desktop in XP/2003 (I believe they actually licensed Citrix technology for this, and so could Steinberg/Imageline/Apple/Digidesign if they wanted to).
So the only real question is sound streaming. which I agree is tricky, but certainly not impossible. A decent broadband connection has at least 320 kbps upstream, and very few people can hear the difference in sound at 192 kbps. Given that it takes about 1 minute to encode a 10-minute MP3 at this quality, it could DEFINITELY be done in realtime.
Besides, when most people think of collaboration, they're probably thinking of the mix and not the master - 128k or even 64k is more than sufficent for the production stages which don't require attention to fine detail, assuming you've got someone on the other end whom you trust not to let it sound like total shite.
Personally, I think the real reason that collab hasn't been implemented to any significant extent is because there isn't much demand for it. It's something I would classify as "neat" - a feature that is cool but would seldom be used, because different producers usually have different creative directions that can't be expressed too well over the computer.
___________________
My party schedule:
2009-02-21 - DJ Attention @ I'm So Popular
2009-06-18 - DJ Annoying @ People Need To Know Where I'll Be
2012-11-32 - DJ Insufferable ɸ Or At Least the Stalkers I Complain About
2048-06-66 - Spastic & Whocares ¶ Although I'm Actually Flattered
9999-45-81 - Tweaker Gimp ☼ I Probably Won't Even Go To This But I Have To Make Sure I Fill Up All The Available Space Here
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May-29-2005 15:52
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