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Thanks a lot, I think being a pianist, so I've been told by my bass playing cohorts, the high-end usually can get a little much without us noticing.
I'm not entirely sure if I'm going to continue with what is there or if I am going to start from scratch. This was to test a few production ideas I've had bouncing around. That, and to put my samples to work that I've been designing. I am very beat-oriented, and I hate using loops unless I am using them specifically for a certain sample within them. I prefer to create them on my own though, layering things in Peak and EQing them, etc.
I didn't spend much time designing the bass, it seems pretty weak. I am liking the overall sound, though it still seems thin to me, and I am going to try and plot out a much broader idea for this sound set.
There's a lot of compression specifically on that main drum beat that's directly 64 (pan pot speak). I liked it but I didn't think the kick/snare were defined so I tweaked a kick and snare sample to layer on top to give it extra punch. I need to design a pad/string style sound now. I am also testing some ideas where I generate noise and then comb-filter it, fading it in slowly towards that triple-stop. I also want that to be more defined, I bring the bit crushing way up right there after it's been slowly faded down, and I don't think that's such a great idea.
Ultimately though, I want to in corporate some of my piano chops on this.
Any more pointers? Ideas? I think my biggest weakness right now is workflow; figuring out a solid technique for going from conception to completion. In the past, deadlines were the only thing but it made my material slightly chaotic in my eyes. I'd rather have a more streamlined workflow now. Help? Heh
EDIT:
Airdrawndagger is still one of my fav albums. I'm stuck on ESCM right now by BT though.
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Arudius
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Composer/Producer
[email protected]
http://arudius.blogspot.com
Last edited by Arudius on Aug-07-2006 at 01:09
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