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Glitch is all about finding new ways to make sound beg for mercy. Although current methods include, but are not limited to, chopping and shuffling using math or randomness, retriggering/stutter, and reversal, it's always good to keep an eye out for new ideas.
To produce glitch, the most essential thing you'll need is a fuckton of effects. There are billions of ways to destroy sound,most of which have yet to be discovered, and you want them at your fingertips. Overbuffering, convolution, ring modulation, vocoding, and the list goes on. You need it all. Then, it's up to you. You can make fairly musical sounding tracks with glitchy overtones, or you can go all out in your merciless sonic torture. It's all glitch.
I dabble in glitch from time to time, and really, it's all about doing what feels cool. I remember once all I did to create a track was take something by someone else, and save it under a different bit rate. That made it sound really low-pitched and toneless. It was pretty neat.
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www.jexmusic.com - My website
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