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My guild just dps's all the orcs down. Honestly, we don't really do BWL anymore so I don't remember what we do with the dragonkin, but, if your DPS has pretty good gear, I'd suggest just having your corner groups just kill all the orcs (mages first, then legos, obviously). The plus side to this is that your priests aren't useless and you don't have huge 80 mob aggro trains getting loose if your kiters die.
For orb controller, we use a team of 2 rogues. When one egg is left, the MT will take over controller so when the control breaks, the MT has a huge amount of aggro built up already.
If you're horde, having your shaman kite the legos around the middle of the room is pretty effective if your shaman are decent. The bad thing about that strategy is that your healers basically can't heal at all or they'll aggro an assload of mobs.
This is really the first fight that requires everyone to be on their toes and to put their own life in their own hands. Everyone needs to be on the ball and paying attenetion to their surroundings to keep themselves and everyone else around them alive.
The real fun starts on Vael =X
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"I think i'll name my testicles Mysaq. So then I can be like, "wooah woowwho whwowooaaa there Mysaq, it's not a good idea to teabag a tarantula."" - Glade776
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