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Re: Re: Little Phatty Questions
| quote: | Originally posted by Subtle
I think its an awesome synth, the bass goes much deeper than its software equivalent. its a go to synth for bass. |
This is primarily what I planned on using it for, although I would not presume that this would be it's only function.
| quote: | Originally posted by alanzo
Get a used voyager rack for about $1,500. I have no idea about the questions you asked, though. Except the last one. The thing that the software hasn't been able to get right at all is the envelopes. I'm not sure how the Phatty's envelopes are, but the voyager is PERFECT. So snappy and precise. I've never heard anything so flawless. |
Interesting, I had not considered this option. Noted.
| quote: | Originally posted by Zombie0729 do i think you should spend 1k on it, no. do i think you should go after other synths or perhaps dive into more complicated software synths, yup (this is coming from a guy who has 10+ vintage synths) |
My main reasoning behind going for the LP is because my software arsenal consists of primarily analog emulations. I'm not doing Trance. My productions are in the Tech/Progressive House vibe, and a lot of my sound harkens back to the Bedrock/S&D sounds from the late 90's. S&D - Communicate, GU Ibiza 013, etc, but with modern production standards. A lot of those tracks were produced using vintage analogs, based on interviews with the producers I have read. Charlie May, John Graham, Medway, etc. So, it makes sense (to me) that I have found most of the sounds I want from those vintage emulations. Keep in mind, I am getting good sounds from software, so this is certainly not a "I'll be a better producer with hardware" type of situation. I learned that lesson the hard way.
I'm not necessarily planing on ditching my softsynths, but I do have some specific reasons for wanting to add a couple of outboard hardware synths. My main motivation in buying the hardware synth(s) are:
1. Reduce the amount of post processing required to get the sound I want out of the software emulations. Softsynths like the Minimonsta, and the Minimoog sound good for what they are, but often require a fair bit of post processing to make up for deficiencies such as lack of low end.
2. Provide a tactile interface for sound design. A computer mouse and keyboard isn't exactly the most inspiring interface for patch programming and sound design.
I already have the fundamentals of my studio fleshed out. I have a powerful Mac Pro, MOTU 2408 fed into a Rosetta 200 and Focal Twin monitors. My attention is now turning toward improving the quality of my source sounds, hence the analog outboard. I have owned and sold a fair number of hardware VA synths in the past (NL3, Novation Nova, Virus B), but honestly I never really thought that their sound was that much better than the soft synths I owned.
I only tell you all this so you have a context for my next question to you, which is what type of synths are you recommending based on the above situation?
You may not change my mind, but I am still interested in your opinion. 
| quote: | Originally posted by cryophonik
Also, and I don't mean this to be a software vs. hardware thing, but there's a lot to be said for getting your hands on a genuine Moog, or any fine quality instrument for that matter. Bob Moog is obviously a legend whose name is synonomous with quality, and betweeen that and those big clunky knobs and the retro look, feel, and sound of Moogs, just getting your hands on one can be a very inspirational experience in itself. That's something you don't get with software (well, I don't). To me, software is more utilitarian, whereas hardware is more conducive to creativity (but, that's not necessarily the case for everybody). So, yeah, Minimonsta captured the sound well enough and could probably easily be passed off as a real Moog, but it just didn't entice me to sit there for hours on end fiddling with knobs and just playing the way my Moogs, Dave Smiths, Rolands, etc. have. |
There is definitely a bit of this. I started when hardware was all there was, so a lot of this is also about having a tactile interface.
Cryo, you have heard my stuff before, you you can attest to the fact that I'm not really having a problem getting good sound out of software 
Last edited by Eric J on Aug-06-2009 at 05:28
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