Synthesizing your own percussion: tips, samples, etc.
Some heated discussion in another thread got me thinking about this.
How many of you guys synthesize your own percussion samples? I have to admit that while I've tried, I've been unable to get anything usable apart from a few basic "siney" kick samples. I've tried doing hi hats with white noise and stuff, but can never really get anything decent. Anyone have any tips or experiences on synthesizing percussion other than kicks? Any samples of what you have made?
i better idea will be to set the task of writing your own drum loop and comparing it to a vengence one
Sep-11-2009 18:16
MrJiveBoJingles
Supreme tranceaddict
Registered: Jun 2004
Location: U.S.
quote:
Originally posted by owien
i better idea will be to set the task of writing your own drum loop and comparing it to a vengence one
First I need to be able to make each individual part of the loop. The only drum sounds I can make from scratch right now are simple kicks.
Sep-11-2009 18:18
owien
maverick
Registered: Jan 2009
Location: the south
quote:
Originally posted by MrJiveBoJingles
First I need to be able to make each individual part of the loop. The only drum sounds I can make from scratch right now are simple kicks.
then learn how to get the best out of what you own lol i have given advise on how to make a good kick in the other thred
Sep-11-2009 19:06
MrJiveBoJingles
Supreme tranceaddict
Registered: Jun 2004
Location: U.S.
I try to "get the best out of what I own," but I have tried and failed again and again to get decent percussion sounds other than kicks out synthesizers, both subtractive and FM. This thread will be a record of my struggle to get decent percussion out of synths. Here is a hi hat attempt in FM7:
Originally posted by MrJiveBoJingles
I try to "get the best out of what I own," but I have tried and failed again and again to get decent percussion sounds other than kicks out synthesizers, both subtractive and FM. This thread will be a record of my struggle to get decent percussion out of synths. Here is a hi hat attempt in FM7:
Great drum synth that features two osc's (a wave generator and a noise generator) and distortion.
Speaking of which, distortion is the key to transforming your sine wave into a satisfactory drum sound. The wave defines the basic shape of the sound while distortion adds the color and timbre to the sample.
edit: however, creating a fat kick is a whole other beast. I'm still working on that one.
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Sep-11-2009 19:58
Zild
Ten City
Registered: Jun 2004
Location: San Antonio, US : TXTA #156
Buy a 909 fags or use samples
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