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Lots of questions
Okay, summer is here! And I want to start producing.
I know it takes a LOT of time to get good, and I've just been playing around for the last 6 months, but no completed works. For the last 4 months, I've been taking a Music + Computers course @ school, so I have a little experience with Cubase now (although it seems pretty much useless without some hardware synths). Unfortunetely, most of the course was copying sheet music and such, no real creative assignments or lessons on music theory and composition.
So, I just need some pointers in a few areas. Nothing too detailed (I don't need anyone giving away their secrets in various areas, I like to fiddle on my own and discover my own secrets).
BTW, I am using Reason 1.0 
1. Ambience
I know that nice ambient parts are created with a mixture of pads, with a hint of low volume strings. I can also usually here a sort of sub bass rumble, but it may just be off the strings. No matter how hard I try, I can't create the sound I want. (BTW, I am using the long ambient break in the middle of Perpetuous Dreamer - Dust.Wave (AvB Remix) as reference). Are there any effects I should apply, or any specific pads that NEED to be used? Just gimme the basics of creating a nice ambient part.
2. Bassline
I know it is probably impossible to duplicate the wicked bassline in AvB's remix of Seven Cities with Reason, but that's the kind of bassline sound I want. How many layers of bassline should there be? Any specific kinds of bass? Effects?
3. Lead Synth
I basically know how to do these, but I always find that the synth sounds I get sound really dry (even with filter cut turned down), and they don't sound rich. Should I add some low reverbed parts to the main synth to make it sound richer? I just need a few pointers.
4. Drum Beat
Okay, simply: how many drum layers are too many? how many are not enough?
If someone could just verify I am going in the right direction in each of these areas, that'd be great. I just feel like I am missing something.
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