|Originally posted by Lagrangian |
I happen to be (slightly) 'above average' at NFL Fantasy, is anyone running a league here on TA?
A fantasy world is a fictional universe used in fantasy novels and games. Typical worlds involve magic or magical abilities and often, but not always, either a medieval or futuristic theme. Some worlds may be a parallel world tenuously connected to Earth via magical portals or items; a fictional Earth set in the remote past or future; or an entirely independent world set in another universe.
Many fantasy worlds draw heavily on real world history, geography and sociology, and also on mythology and folklore.
Rather than creating their own fantasy world, many authors choose to set their novels in Earth's past. In order to explain the absence of miraculous elements, authors may introduce "a retreat of magic" (sometimes called "thinning") that explains why the magic and other fantastic elements no longer appear: For example, in The Lord of the Rings, the destruction of the One Ring not only defeated Sauron, but destroyed the power of the Three Rings of the elves, resulting in their sailing into the West at the end of the story. Larry Niven details the idea in The Magic Goes Away, as an allegory for a modern-day energy crisis. A retreat can also be used as a plot device in a non-Earth setting, such as the diminishing of the Spirit-skills in Zilpha Keatley Snyder's Green Sky Trilogy.
A contemporary fantasy necessarily takes place in what purports to be the real world, and not a fantasy world. It may, however, include references to such a retreat. J. K. Rowling's Fantastic Beasts and Where to Find Them explains that wizards eventually decided to conceal all magic creatures and artifacts from non-magic users.
Manlove, Colin Christian Fantasy: from 1200 to the Present ISBN 0-268-00790-X
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