|
| quote: | | One thing that you're leaving out is that adding the kick, clap, hi hat, etc alllllll to their own channels, then routing to 1 'master drum' channel, then compressing that master drum channel, can allow most samples within that channel to all groove with each other....Like if you add a shaker to that channel, every kick and clap effects it a little bit volume wise, so it grooves better. |
Hey, good one!! I used to adjust each one of them individually. Gonna try that soon 
I forgot to mention one of the most (if not THE most) important notes to make a good percussion, and that is the sequence "melody" (dunno how to describe it with other word, sorry, poor english, hehe).
The pitch changes of the notes gives much life...
U wont get nothing much wonderful with a sequence with all notes in "C" only, lol. Well u can, but its harder, troublesome, and will require more samples.
Just for an example of a very commom sequence much used in many songs is like this:
c, f, e = Hat's respective notes
f-cfc-fcf-cfc-fc or
f-cfc-ccf-cfc-cc or
-cfe-cfe-cfe-cfe and so on
I see these used in many songs with a thin hat sample, to fill space and give a groovier feel, of course its not the main percussion, but u got the ideia, i hope, hehe
A sligh medium to fast LFO in the frequency is good too.
Another thing much used in trance and especialy progressive, are some small, discret, thin, low and dry sooth-synth sounds at mid-freqs (300hz to 600hz, often) scattered in the loops, they merge with the beat and add much to the rhythm when well placed and discrets.
Last edited by NicklessGuy on Jun-17-2003 at 02:38
|